Counter-Strike: Global Offensive CS:GO Update Thread

Cant wait to see the updates but this seems interesting
– Players can now report enemies for anti-competitive griefing (i.e. deliberately losing).
 
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and lots of weapon unholster animations
 
Is it just me or did valve put them on a diet? Played a bit DM and everyone seemed slimmer.
 
*Played one pug
*Concluded that csgo is officially ruined and quit to go pro in dead island epidemic
 
Not the m4a1-s, why you do this valve.
Best part:
Added dynamic player culling to prevent players and weapons poking through thin walls and revealing their position
 
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Best time to buy M4A1-S skins. The prices fell down hahaha and sell M4A4's as crazy if you have some to spare. The prices went up
 
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is it just me or did anyone else get really bad FPS drops after the update? I was getting a lot of variations between like 150fps to 117 on a mirage game...
 
is it just me or did anyone else get really bad FPS drops after the update? I was getting a lot of variations between like 150fps to 117 on a mirage game...

Mine dropped a bit, too. I guess that's to be expected with all of the new animations, etc.
 
I'm hitting headshots I shouldn't be hitting.. Its not a bad thing, but it just feels wrong.
 
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Complete list of changes:

[ ANIMATION / GAMEPLAY ]
? Replaced all player body animations (Existing character models retained for demo compatibility)
? Replaced all world model weapon animation
? Updated shared player skeleton
? Re-rigged all player model geometry and player scaffold animation
? Updated animation networking to continually synchronize animation state instead of periodically latching
? Player animation sequence selection is now server-initiated
? Added new player states including bomb defusal and ladder climb poses
? Added thirdperson weapon deploy animations to more accurately represent viewmodel deploy state
? Extended all vertical aim matrix ranges to encompass the majority of vertical aim pitch so weapons line up precisely to firing angle
? Added reverse-bone-merge animation support so weapon models can store and play independent animation on the player holding them
? Added support for arbitrary numbers of articulated mechanical parts on world weapon models
? Updated weapon world model articulation points, bodygroup presets, holster positions and reverse-bone-merge skeletons
? Added physics motion to holstered attachment weapon locations
? Added support for non-polygonal capsule-shaped hit volumes, defined by a line segment and radius
? Replaced shared hitboxes with new capsule-based set
? Rebuilt player ragdoll angular constraints, physics hulls, and interaction pairs
? Ragdolls now assume more exact pose of their parent player on physics init
? Re-built animation statemachine to support blending locomotion over any weapon aim or action poses
? Enabled support for dynamic player animation layer re-ordering
? Sequence blendlayers now correctly contribute to computed cyclerate
? Added defuser cables and multimeter model
? Added hlmv support for capsule rendering, submodel attachment previewing, ragdoll constraint limit and bone name rendering, plus numerous small fixes
? Added model format support for named bodygroups, combined physics hulls, activity modifiers and animation system specific metadata

[ UI ]
? Fixed a bug where the mini-scoreboard armor/helmet information was not displaying for coaches
? Added sv_show_voip_indicator_for_enemies server convar. If set, it will make it so the ?voice chat? icon shows over enemy players as well as allies when they are using their microphone.
? Added sv_showbullethits feature to visualize server-confirmed hits and near-misses on listen servers

[ RENDERING ]
? Fixed improper stencil state in glow pass rendering

[ GAMEPLAY ]
? Added dynamic player culling to prevent players and weapons poking through thin walls and revealing their position
? M4A1-S:
? Reduced price
? Reduced armor penetration
? Reduced ROF
? Increased base spread

? Zeus x27
? Reduced price to $100

? Dual Berettas
? Increased armor penetration
? Increased range modifier

[ GOTV ]
? Added viewmodel position lerp to gotv camera transitions

[ OVERWATCH ]
? Players can now report enemies for anti-competitive griefing (i.e. deliberately losing)
 

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