Has this ever been discussed? I know it's extremely frustrating when I'm sniping and suddenly, there are 5 snipers on my team (1/3 - 1/2 the team) and I'm being constantly shoved around by the others muscling in on a spot Im already in. There are numerous places to snipe from, and I rotate fairly often, but when I lining up someones head, get shoved or simply stepped in front of by another sniper (and subsequently end up dead) it gets very frustrating.
Anyone should be able to tell you that I'm all about the team. I'll change class / team as needed, immediately suiciding. So often, I end up playing something else when everyone and their dog come to test out their "l33t" sniping ability simply because it's ridiculous having that many on a team, and non-eGO members don't really care about balance. Sniping is my true joy in TF2, although I enjoy several other classes, but I think everyone would benefit if a reasonable max was put in place (3 per team on a 32 slot server seems like plenty to me).
Just my 2 cents, if this has already been touched on I apologize, but I would like to see what opinion everyone is of.
Cheers,
Dryft
EDIT: I should also mention that I'm specifically talking about 2fort which I generally play, I havent noticed it as that much of an issue on other maps
Anyone should be able to tell you that I'm all about the team. I'll change class / team as needed, immediately suiciding. So often, I end up playing something else when everyone and their dog come to test out their "l33t" sniping ability simply because it's ridiculous having that many on a team, and non-eGO members don't really care about balance. Sniping is my true joy in TF2, although I enjoy several other classes, but I think everyone would benefit if a reasonable max was put in place (3 per team on a 32 slot server seems like plenty to me).
Just my 2 cents, if this has already been touched on I apologize, but I would like to see what opinion everyone is of.
Cheers,
Dryft
EDIT: I should also mention that I'm specifically talking about 2fort which I generally play, I havent noticed it as that much of an issue on other maps

















