Fable Legends DirectX 12

alex2142hp1

EGO Is My Life!
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[ame]https://youtu.be/SrSQicolej0[/ame]

In the test, a wide range of DirectX 12 compatible graphics cards were used. The models were as follows: Sapphire Nitro R7 370, MSI Radeon R9 285, XFX Radeon R9 390, Asus Strix R9 390X, Radeon R9 Nano, Asus Strix R9 Fury, Radeon R9 Fury X, Gigabyte GTX 950, MSI GeForce GTX 960, MSI GeForce GTX 970, Gigabyte GTX 980, and Asus Strix GTX 980 Ti. The system also featured a Core i7-5960X processor, 16GB DDR4 RAM, a Kingston SSDNow 310 drive, and of course, Windows 10 for access to DirectX 12. Clearly, this is a high-end system, which is necessary for pushing the visuals.

Some takeaways from the test include a complete lack of shimmer, crawling, and sparkle on any of the objects in the game. This creates a smoother, more realistic-looking world, even though it uses a more whimsical art style and not exactly photorealistic visuals. There’s also not a huge difference in performance between AMD and NVIDIA cards, even though the game supports asynchronous compute shaders, which have been shown to perform better on AMD cards, at least for the time being. At Ultra settings in 4K, the GeForce GTX 980 Ti is the top performer and the only card able to stay at a smooth 30fps.
 
Meh. Guess this kinda shuts up a lot of people about asynchronous compute and DX 12.

Still hate how DX 12 is bundled in Windows 10 but meh, got to get with the times but I still think I will have a long ways to go before then.
 

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