Team |NightHawK| - CP_RockBound *Released*

NightHawK

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Joined
Nov 7, 2007
Messages
216
Download Link: http://www.fpsbanana.com/maps/50072


Well, this map was pretty much made as a team. - Look below:

Well, Its done.
Now your like wow. A 2 Man Job.

thespectator and I worked a whole lot on this. A whole lot of hours straight.

thespectator mapped pretty much the whole thing. *I mapped the blu spawn.*
I did all the entities and props. (I fully optimized It)

So yea. Enjoy Guys.


Lets Get To the Detail Of The Map:

*Gravel Pit Style Map
*Has One Custom Texture. :D
*3 Points

Pictures:
cp_rockbound0011.jpg

cp_rockbound_nfx0000.jpg

cp_rockbound0013.jpg

cp_rockbound0012.jpg

cp_rockbound0008.jpg

cp_rockbound0009.jpg

cp_rockbound0014.jpg
 
~10 hours on the displacements and general brushwork, with a continuous loop of "Journey- Don't stop believing" playing on Night's media player :v
But sadly the planned rave room was cast out due to vis errors.

Also, NightHawk. Did you leave the "Shut it down Shut it down" sound there? I really liked that :P
 
Wow thats a nice looking map! It looks so good in fact that we have decided to give it a shot on the badlands server. If it gets popular we just might keep it! Any problems found with it should be reported back here ASAP.

Nice job guys, im very impressed and so is the rest of the council!
 
Well after we played it, I've discovered that it's a great map, very good for snipers if you are into that kind of thing. The last point can be hard to get to because of the 1 narrow passage up, but remember, you can always stickie or rocket jump up the side instead! Although... Nighthawk I was speechless when you threw stickies into the blue area during setup.
 
Very good map! Played on it for an hour or so today. Great map. The "Shut it down, shut it down" scarded me...I thought my soilder was going crazy..
 
Looks wonderful. I propose adding it to the rotation during an event to get peoples opinion about it in game. The worst that could come out of that is people not having enough fun, resulting in a map change. I personally look forward to playing on it.
 
the shut it down sound is in there :)

Nice work NightHawk and thespectator.

A few glitches but it is normal until you guys get alot players to test it properly for you, but this has good potential !!

Glitches noticed: cant see the name of the enemy during game, just when they killed you.

also, our first point was being captured and it said "final point is being captured"

I like it :) good job!
 
It's a very purdy map, and was a lot of fun to play. I'll bet that, after a while, we could all come up with a few constructive ways that it could be made even better. One thing that occurred to me was that there should be more ways to access the final point, as it has the potential to be too easy to choke off. I'd like to see a tunnel that comes around the backside of the point, opposite the wooden bridge.
 
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