Counter-Strike Global Offensive Jail Server need suggestions - remaking ba_jail_syntax

The only thing that confused me about this map was the war day lock down area, not to sure what this is meant to be tbh.

It will be a random trigger that teleports all the CTs into that area where they will be armed with shields and revolvers. all the Ts will be teleported into armory. and then they duke it out. I was just testing different types of shields to see what works best, and I'm probably going to stick with the standard shield I made from knightfight.
 
It needs one of the most characteristic features of that map, bed day.

Those only worked because of the phys_pushscale cvar used from the soccer field, which is no longer accessible in cs:go. Since they wouldn't work anymore, i've since removed the pushable beds so you don't get stuck on them.
 
A hot lava game? There are tiles on the floor and you have all the Ts stand inside and when then blocks start randomly disappearing until Ts die. Now to better fit the map theme maybe have them sucked into space or something?
 
Sweet Raptor Jesus, why would you do that.

Because a few of my maps already do that, and they are far superior to regular wardays.

A hot lava game? There are tiles on the floor and you have all the Ts stand inside and when then blocks start randomly disappearing until Ts die. Now to better fit the map theme maybe have them sucked into space or something?

I'm never making a game that automatically kills the Ts when they lose, or teleports them into a losers box that cts have to open themselves. As for the concept itself, I would have to take a look at other maps to see how it's done.
 
Any estimated realese date for server? Looks great so far!

a few days if i stay on schedule.

working on simon atm.
2B7EF31EAD1A99FB55333E07EC7EC32A157FF1C3
 
I looked at another map andddd lava game sucks. Instead I'm building a shooting range. If you've gone through the tutorial you have an idea of what to expect. Shoot a target 5 times, or once in the head, to eliminate it. After it's gone, another one will pop up at random. Every now and then it might spawn some friendly ones that reduce your kill count by 1. First to get 10? eliminations wins. I might push the map without it to see how the rest of the map plays out, and work on finishing up that later.
 
Seems that race and vents are the only things i have left to finish, aside from some music changes for simon and the warday system. Minimap comes after and will take all of 10 minutes to build and label it.

Late night saturday edit: The map is near completion, the workshop will no longer be updated until the initial release of the map. The beta version that I just uploaded will be the final beta. Note that race and vents are still incomplete, but everything else is finished, so try and find any problems so they can be fixed.
 
Last edited:

Latest posts

Back
Top