- Joined
- Aug 20, 2010
- Messages
- 5,688
Some commands you should get familiar with:
Below is a listing of all available classes and their skills.
Legend:
Active and Ultimate skills can be bound to a key via console “bind key +ability (or + ultimate)
Skills in bold are passive skills.
Skills in are active abilities and require +ability
Skills underlined are ultimate skills and require the command +ultimate
The first level you get your ultimate is Level 6
Undead Scourge
Vampiric Aura: You receive 5/10/15/20% of your damage as health.
Unholy Aura: You run 5/10/15/20% faster.
Levitation: Have 0.5/1.0/1.5/2.0 less gravity
Ultimate: Suicide Bomber: Upon death or manual activation you will explode dealing damage to nearby enemies.
Human Alliance
Invisibility: Become 15/30/45/60% invisible.
Devotion Aura: Obtain an additional 15/25/35/45 starting health.
Bash: 7/13/19/25% chance to render the enemy immobile for 0.2 seconds.
Ultimate: Teleport: Teleport in the direction you are aiming.
Orcish Horde
Critical Strike: 5/10/15/20% chance of doing critical damage.
Critical Grenade: Grenades will do 40%-240% critical damage.
Reincarnation: 15/30/50/80% chance to respawn after being killed.
Ultimate: Chain Lightning: Discharges a bolt of lightning that jumps to nearby enemies 150/200/250/300 units in range dealing damage.
Night Elf
Evasion: 5/10/15/20% chance of evading a shot
Thorns Aura: You deal 5/10/15/20% of damage received to your attacker
Trueshot Aura: Your attacks deal 5/10/15/20% more damage
Ultimate: Entangling Roots: Bind enemies to the ground, rendering them immobile for 1.2, 1.5, 1.75, 2.0 seconds
Shadow Hunter
Healing Wave: Heal teammates around you
Hex: Chance of resisting other enemy’s skill attacks
Serpent Wards: Wards that damage enemies, if they touch you.
Ultimate: Big Bad Voodoo: You are invulnerable from physical attacks for a duration
Warden
Fan of Knives: A chance of being a mole
Immunity: Immunity from ultimates
Shadow Strike: A chance of poisoning your enemy
Ultimate: Vengeance: Respawning when you die
Crypt Lord
Impair: Shake the enemy crosshair 5/10/15/20%
Spiked Carapace: Reduce incoming damage, reflects some damage to your attacker for 5/10/15/20% of their damage done to you
Carrion Beetles: Chance of dealing extra damage
Ultimate: Locust Swarm: Releases locust and attacks enemy
Corrupted Disciple
Electric Tide: Expands electric rings around you, deals the most damage at the edge
Corrupted Conduit: Your victim will lose damage per attack for a duration. Auto activate when not on cooldown.
Static Discharge: Chance to heal you and your teammates around you, when you are damaged
Ultimate: Overload: Shocks the lowest HP enemy around you per second, while you gain damage per hit.
Soul Reaper
Judgement: Heals teammates around you, damages enemies around you
Withering Presence :Enemies take damage just by being near you
Inhuman Nature: You heal when anyone around you dies
Ultimate: Demonic Execution: Deals a large amount of damage based on how much the enemy's health is missing
Blood Hunter
Blood Crazy: Those damaged by you will bleed for 2 HP per second for 4-10 Seconds
Feast: Heal 5-20% of the victim’s max HP on kill
Blood Sense: Those who are below 5-20% max HP take critical damage
Ultimate: Hemorrhage: The target will take damage if he moves
Naix - Lifestealer
Infest: Regains 5-20% health upon killing an enemy.
You teleport to the victim's location if you are ducking
Blood Bath: Increases leachable health of the Naix by 10-40%, making all his other skills worthy
Feast: Regenerates 4-10% of enemies current HP on hit
Ultimate: Rage: Naix goes into a maddened Rage, gaining 15-40% attack speed for 3-6 seconds.
[strike] Succubus Hunter [/strike] - No longer on
Head Hunter: Deal extra 0-20% damage, proportional to the number of skulls you have.
You gain your victim’s SKULLs on kill.
Totem Incantation: You gain 1-2% HP, 25-50$ or some credits and 1-5 EXP on spawn for each skull you have collected.
Assault Tackle: Gives you a boost of speed when you jump
Ultimate: Deamonic Transformation: Get less gravity, more speed, and more HP. Costs 1/2/3/4 SKULLs
Chronos
Time Leap: Leap in the direction you are moving (automatic on jumping)
Rewind: 5/10/15/20% chance to regain the damage you took
Time Lock: 5/10/15/20% chance to stun your enemy
Ultimate: Chronosphere: Rip space and time to trap your enemy.
Trapped victims cannot move and can only deal/receive melee damage.
Sphere protects chronos from outside damage
Lich
Frost Nova: Reduces your enemies’ movespeed and attack speed. Slows by 5-25% and reduces attack speed by 5-25% at 500 range.
Frost Armor: Increases your physical and magical armor by 1/2/3/4
Dark Ritual: You gain 1/2/3/4 Health from the sacrifice of teammates
Ultimate: Death and Decay: Deals 2/4/6/8 magic damage to all enemies on the map
Sacred Warrior
Inner Vitality: Passively recover 1/2/3/4 HP. When below 40% Max health, you heal twice as fast.
Burning Spear: Passively lose 5% Max HP, but set enemies ablaze. Deals 1/2/3/4 DPS for the next 3 seconds. Stacks 3 times
Berserkers Blood: Gain 1/2/3/4 percent attack speed for each 7 percent of your health missing
Ultimate: Life Break: Damage yourself (10/15/20/25% of Max Health) to deal a great amount of damage (20/30/40/50% of the victim’s Max Health)
Hammerstorm
Storm Bolt: Stuns enemies in 150/175/200/225 radius for 0.3 seconds, this deals 5/10/15/20 damage.
Great Cleave: Your attacks do splash damage of 10/20/30/40% to enemies within 150 units
Warcry: Gain 1/2/3/4 physical armor, increases your speed by 6/9/12/15 percent
Ultimate: Gods Strength: Greatly enhance your damage by 20/30/40/50% for a short amount of time
Scout
Vanish: Turn invisible at the cost of 5% a second, for 5-8 seconds. Can not shoot for 1 second out of invisibility. Leave invisibility early by using the ability again.
True Sight: Enemies can not be invisible or partially invisible around you at 400-800 units
Disarm: 6/10/13/15% chance to disarm the enemy on hit.
Ultimate: Marksman Shot: Standing still for 1 second, the scout is able to deal 1.6-2.0x damage, more damage when the target is further away
1000 units or more deals maximum damage.
Dark Elf
Fade: You fade out of sight on hit, 5-20% chance (increase by 5%)
Slowfall: You fall a lot slower, 0.85-0.6 Gravity
Tribunal: At the coast of 4-7 hp per second, you speed up 10-40% +ability
Ultimate: DarkOrb: Blind a player. 0.5-2 second duration at 1000 range
**If you experience an issue with any class, please contact a member of CS Leadership**
war3menu
Opens the warcraft menu, you can select almost everything from this menu
shopmenu
Opens the shop!
changerace
This opens a menu to change your race
war3stats
View stats for all players currently in the server.
war3top10
View the top 10 players on the server with some basic stats
war3rank
View your current ranking on the server
Below is a listing of all available classes and their skills.
Legend:
Active and Ultimate skills can be bound to a key via console “bind key +ability (or + ultimate)
Skills in bold are passive skills.
Skills in are active abilities and require +ability
Skills underlined are ultimate skills and require the command +ultimate
The first level you get your ultimate is Level 6
Undead Scourge
Vampiric Aura: You receive 5/10/15/20% of your damage as health.
Unholy Aura: You run 5/10/15/20% faster.
Levitation: Have 0.5/1.0/1.5/2.0 less gravity
Ultimate: Suicide Bomber: Upon death or manual activation you will explode dealing damage to nearby enemies.
Human Alliance
Invisibility: Become 15/30/45/60% invisible.
Devotion Aura: Obtain an additional 15/25/35/45 starting health.
Bash: 7/13/19/25% chance to render the enemy immobile for 0.2 seconds.
Ultimate: Teleport: Teleport in the direction you are aiming.
Orcish Horde
Critical Strike: 5/10/15/20% chance of doing critical damage.
Critical Grenade: Grenades will do 40%-240% critical damage.
Reincarnation: 15/30/50/80% chance to respawn after being killed.
Ultimate: Chain Lightning: Discharges a bolt of lightning that jumps to nearby enemies 150/200/250/300 units in range dealing damage.
Night Elf
Evasion: 5/10/15/20% chance of evading a shot
Thorns Aura: You deal 5/10/15/20% of damage received to your attacker
Trueshot Aura: Your attacks deal 5/10/15/20% more damage
Ultimate: Entangling Roots: Bind enemies to the ground, rendering them immobile for 1.2, 1.5, 1.75, 2.0 seconds
Shadow Hunter
Healing Wave: Heal teammates around you
Hex: Chance of resisting other enemy’s skill attacks
Serpent Wards: Wards that damage enemies, if they touch you.
Ultimate: Big Bad Voodoo: You are invulnerable from physical attacks for a duration
Warden
Fan of Knives: A chance of being a mole
Immunity: Immunity from ultimates
Shadow Strike: A chance of poisoning your enemy
Ultimate: Vengeance: Respawning when you die
Crypt Lord
Impair: Shake the enemy crosshair 5/10/15/20%
Spiked Carapace: Reduce incoming damage, reflects some damage to your attacker for 5/10/15/20% of their damage done to you
Carrion Beetles: Chance of dealing extra damage
Ultimate: Locust Swarm: Releases locust and attacks enemy
Corrupted Disciple
Electric Tide: Expands electric rings around you, deals the most damage at the edge
Corrupted Conduit: Your victim will lose damage per attack for a duration. Auto activate when not on cooldown.
Static Discharge: Chance to heal you and your teammates around you, when you are damaged
Ultimate: Overload: Shocks the lowest HP enemy around you per second, while you gain damage per hit.
Soul Reaper
Judgement: Heals teammates around you, damages enemies around you
Withering Presence :Enemies take damage just by being near you
Inhuman Nature: You heal when anyone around you dies
Ultimate: Demonic Execution: Deals a large amount of damage based on how much the enemy's health is missing
Blood Hunter
Blood Crazy: Those damaged by you will bleed for 2 HP per second for 4-10 Seconds
Feast: Heal 5-20% of the victim’s max HP on kill
Blood Sense: Those who are below 5-20% max HP take critical damage
Ultimate: Hemorrhage: The target will take damage if he moves
Naix - Lifestealer
Infest: Regains 5-20% health upon killing an enemy.
You teleport to the victim's location if you are ducking
Blood Bath: Increases leachable health of the Naix by 10-40%, making all his other skills worthy
Feast: Regenerates 4-10% of enemies current HP on hit
Ultimate: Rage: Naix goes into a maddened Rage, gaining 15-40% attack speed for 3-6 seconds.
[strike] Succubus Hunter [/strike] - No longer on
Head Hunter: Deal extra 0-20% damage, proportional to the number of skulls you have.
You gain your victim’s SKULLs on kill.
Totem Incantation: You gain 1-2% HP, 25-50$ or some credits and 1-5 EXP on spawn for each skull you have collected.
Assault Tackle: Gives you a boost of speed when you jump
Ultimate: Deamonic Transformation: Get less gravity, more speed, and more HP. Costs 1/2/3/4 SKULLs
Chronos
Time Leap: Leap in the direction you are moving (automatic on jumping)
Rewind: 5/10/15/20% chance to regain the damage you took
Time Lock: 5/10/15/20% chance to stun your enemy
Ultimate: Chronosphere: Rip space and time to trap your enemy.
Trapped victims cannot move and can only deal/receive melee damage.
Sphere protects chronos from outside damage
Lich
Frost Nova: Reduces your enemies’ movespeed and attack speed. Slows by 5-25% and reduces attack speed by 5-25% at 500 range.
Frost Armor: Increases your physical and magical armor by 1/2/3/4
Dark Ritual: You gain 1/2/3/4 Health from the sacrifice of teammates
Ultimate: Death and Decay: Deals 2/4/6/8 magic damage to all enemies on the map
Sacred Warrior
Inner Vitality: Passively recover 1/2/3/4 HP. When below 40% Max health, you heal twice as fast.
Burning Spear: Passively lose 5% Max HP, but set enemies ablaze. Deals 1/2/3/4 DPS for the next 3 seconds. Stacks 3 times
Berserkers Blood: Gain 1/2/3/4 percent attack speed for each 7 percent of your health missing
Ultimate: Life Break: Damage yourself (10/15/20/25% of Max Health) to deal a great amount of damage (20/30/40/50% of the victim’s Max Health)
Hammerstorm
Storm Bolt: Stuns enemies in 150/175/200/225 radius for 0.3 seconds, this deals 5/10/15/20 damage.
Great Cleave: Your attacks do splash damage of 10/20/30/40% to enemies within 150 units
Warcry: Gain 1/2/3/4 physical armor, increases your speed by 6/9/12/15 percent
Ultimate: Gods Strength: Greatly enhance your damage by 20/30/40/50% for a short amount of time
Scout
Vanish: Turn invisible at the cost of 5% a second, for 5-8 seconds. Can not shoot for 1 second out of invisibility. Leave invisibility early by using the ability again.
True Sight: Enemies can not be invisible or partially invisible around you at 400-800 units
Disarm: 6/10/13/15% chance to disarm the enemy on hit.
Ultimate: Marksman Shot: Standing still for 1 second, the scout is able to deal 1.6-2.0x damage, more damage when the target is further away
1000 units or more deals maximum damage.
Dark Elf
Fade: You fade out of sight on hit, 5-20% chance (increase by 5%)
Slowfall: You fall a lot slower, 0.85-0.6 Gravity
Tribunal: At the coast of 4-7 hp per second, you speed up 10-40% +ability
Ultimate: DarkOrb: Blind a player. 0.5-2 second duration at 1000 range
**If you experience an issue with any class, please contact a member of CS Leadership**
Last edited by a moderator:






