Source TV

bob the builder

I made one post
Joined
Mar 23, 2008
Messages
4
Does anyone know if source tv is enabled on the servers? It would be nice if you just wanted to spec while waiting to get on a server. ;)

Can we fix it? Yes we can!
 
From http://developer.valvesoftware.com/wiki/Source_TV

[blockquote]SourceTV is fully integrated into the Source Engine and not a separate tool like HLTV anymore. To start broadcasting a game, the game server must enable SourceTV before the map is started by setting tv_enable 1. That will create a SourceTV server instance which can be seen in-game as a bot joining the spectator team. The SourceTV server is living in the same process as the game server and is called the SourceTV master server. The SourceTV master server buffers all game data and events and broadcasts them with a certain delay to prevent cheating. The auto-director is a Mod specific module, that chooses the camera mode and position based on interesting game events (like player killed, bomb exploded etc). Additionally a human spectator can become a camera man and override the auto-director camera with his own view. SourceTV spectators then connect to the same IP address as the game server but using a different port for SourceTV, usually 27020. The port number can be changed with the tv_port console variable.[/blockquote]

Then there is a big clunky diagram, then:

[blockquote]This configuration is pretty simple but only works for a small number of spectators, since a single server host is serving all player and all spectator clients. For larger number of spectators, this will quickly exceed the available CPU/bandwidth capacity on this machine. Therefore it is necessary to distribute the needed bandwidth and CPU demands over a system of multiple hosts, that can be expanded with increasing numbers of spectators. This is done by setting up other SourceTV servers that are connected to the SourceTV master server and relaying its game broadcast. These servers are called SourceTV relay proxies where each proxy can serve up to 255 spectators again. SourceTV proxies can also connect to other SourceTV proxies and build an unlimited network of relay stations.[/blockquote]

Then more diagrams and other stuff and junk. Does that help?
 
Yeah, it works for a small number of people.
It can't be a 32/32 or even 100/100.

Iono, Maybe Kendle can do his magic. :)
 
The way I understand it, is that it's a streaming program that plays all in-game activity 90 seconds after it's happened. That way you can watch a game, but cannot inform others of where another player is for instance. There's some specific method to use it, it's something like connecting to the server IP but using a different port. So if a server had SourceTV enabled and ended in a 27015 extension, the SourceTV would be 27016 or whatever different IP.

That's my understanding of it anyhow.
 
so do you show up under the spectator list in the server...because if you do most servers have a set number of minutes that you can be spectator before you get kicked off...and another thing...how do you join the source tv?
 
That will be fantastic for scrims! it's gonna be great for the Mental/Ninja and Monkey/Squirrel events :-)
 
[quote1207155775==(e)=™Sharp]
so do you show up under the spectator list in the server...because if you do most servers have a set number of minutes that you can be spectator before you get kicked off...and another thing...how do you join the source tv?
[/quote1207155775]
There is one user reserved for SourceTV, which is why it can only handle so many connections before it starts to perform badly. The streaming option (a secondary dedicated SourceTV server) is pretty cool, but unrealistic for our purposes. If we got into the business of "televised" events on a regular basis and had a big (paying) audience for such a thing, it would make more sense.
 
Back
Top