Battlefield Division Future Battlefield Class, Weapon, Gadget, Perk, Skill, and Ability System

Samurai_TwoSeven

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Hey guys, lately in my free time I've been thinking about what changes or improvements could be made to the Battlefield 4 player mechanics.

I want to hear your ideas on what you want to see in future Battlefield titles.
You ideas can come from existing game mechanics from current or previous Battlefield titles, other current or previous game titles, or even from your own creation.

Things I'd like to cover:
Weapon variety
Weapon customization
Player/Character customization
Class system
Class exclusives
Weapon balance
Class Balance
Vehicle customization
Vehicle mechanics
Gadgets
Player UI
etc.

Post your ideas and I'll put them together and see what we can come up with.
I'll give you guys until January 31st to post your ideas, then I'll try to put them together into a few different systems and we'll see which is more appealing.

Don't be shy to post your ideas, there is no wrong answer.

- A guy who has too much free time (Samurai_TwoSeven)

PS: Regardless of the demand for BF1944/45 I have reason to believe that Battlefield 5 will be a modern or recent past game, so try to keep that in mind

EDIT: Here is a link to a Google Doc I started to collect ideas. Feel free to edit, just please leave a note of the changes you made and please do not delete other people's ideas

https://docs.google.com/document/d/111N-UrUz0EHXvAjaoPgYuiF3IgJUYWrGim39QQxrpo4/edit?usp=sharing
 
Last edited:
No UCAV or airbust or anything of that nature that you can get kills without any line of sight.
 
I don't like the levelution concept either. +1 to being able to switch it on servers.
 
Modern and Recent Past.

but if you want to chip in some ideas for a Second World War title, feel free.

I don't know why, but I like the idea of a tech tree like unlock system for the next Battlefield title
 
I think DICE could take a lot of ideas from BFP4F's skill tree, the higher level you were, the more perks you could point points into. Increasing run speed, effectiveness of ammo/medkits, making spotting enemies easier, sat scan.

Also, I think maybe making classes more modular as far as equipment would be great, but give them different skill trees.
 
I might get frowned at for saying this, but making weapon classes limited to each class. I want them to take pages outta BF2's book and kind of shape it like that. That's balance for me.
 
Bringing back the stationary anti air like the ones from battlefield 2. Crowley will hate this idea i bet ;)
 
Bringing back the stationary anti air like the ones from battlefield 2. Crowley will hate this idea i bet ;)

Actually no, if its the stationary missile turrets like in BFP4F I'm down for that. Hopefully can be destroyed as easily as the ones from BFP4F too haha.
 
Take away the ability to BUY weapon packs or short cuts, fix the net code issue's, NEW maps none of this rehash crap, game starts in..let's say WW1(campaign single player) you work your way through to present day, (weapons in game have to be real and in use, no prototype)
 

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