Counter-Strike Global Offensive LMS Server A new Deathrun map! Need suggestions for traps!

gamed0m

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Heya guys, it's me again and this time, I'm creating a good ol deathrun map. The map will have 3 different stages, the first one being Minecraft themed, the second one being Mario themed, and the last one Sonic themed.

Making the map is no problem but I need some suggestions for traps. The spikes and explosions get boring after a while so traps related to Minecraft, Sonic, and Mario would really help

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^ A little sneak peek of what I got done so far


Happy mapping!
 
i think the door trap on family guy is pretty cool, and maybe those bhop parts where if you land on the wrong block you die?
 
i think the door trap on family guy is pretty cool, and maybe those bhop parts where if you land on the wrong block you die?

Definitely will have a door trap in it somewhere. Those are must haves for deathrun maps :). Maybe a bhop part depending on how may traps are before it.
 
Maybe for the mario themed stage a set of pipes where the piranha's come out?
 
You need a passive trap that just sits there and does nothing 80% of the time. The other 20% it should wait like 10 seconds after being triggered before flattening all the stragglers. Except on a 20% chance of that 20% chance that it will randomly flatten the first one through.

3v9jQz6.jpg
 
Also maybe the donut blocks (falling blocks) where when i player runs over them they start falling and they reset after a few seconds so other players can cross? and of course those jumping lava balls you must add :p.
 
Minecraft:
Arrow launchers
Underwater/brick drowning
Delayed TNT traps
Pitfalls
(You know, basic minecraft traps from the game itself)

Mario:
Select a mushroom (vs doors?[poison, 1 up, regular])
An easier Bhop/avoid trap for Bullet Bills
Fireballs/Pirahna plants jumping outta the floor
Sleeping pirahna plant - suddenly wakes, snaps a few times, goes back to sleep.
(Harder to make unique traps using mario, they're all just skinned versions of traps used regularly in deathrun, but would still be fun)

Sonic:
A speed boosting trap - throws player high/fast enough to kill them on impact with anything else
A Chaos Control bubble - When triggered will slow/stop players over a deadly map location
A Drowning location - players will have to find the exit, but leave enough room to drown entirely if they don't get to the area with air. (Map trap, no trigger)

Just examples, like stated before, reskins of usual traps, but would fit the theme and not be too tiring. Spikes on Mario/Sonic is perfectly acceptable. Esp in sonic.
 
Put a well placed block that auto breaks like the one in "holyshit" right before the slomo's its funny to see people always forget it
 
Add a spinning thingy that will help the t out since a lot dont understad how to do it
 
Add a spinning thingy that will help the t out since a lot dont understad how to do it

Yep, I got one already. Moves at 7000 speed so any ct's trying to bhop it are going to have a bad time.

Anyways, the map is pretty much done now so here are a list of traps that I put in.

==MINECRAFT==

1. TNT explosion - TNT blocks blow up underneath the player, very powerful
2. Lava moat - Floor breaks under the player, easy to avoid
3. Creeper - Creeper spawns and blows up. Near impossible without use of a smoke, 1 has to be sacrificed
4. Arrow rain - Arrows fall from above. Pretty deadly but avoidable if you know what you're doing
5. Laser danger - Lasers pop up. In the hands of a good t, very dangerous but probably not going to be used all too well much of the time.
6. Cactus pop - Cactus's spawn in on the player. Avoidable but hard.
7. Nether fire - Fire burns on top of the player. Instakill's but easily baitable
8. Breaking bhop - Two bhop blocks that break. Another dangerous trap only good in the hands of an experienced t.
9. Zombie Zap - A zombie head spawns zapping anyone in it's path. Easy to run through or bait.

==MARIO==
10. Fan-o-War - Another sacrifice trap. Fan blows player of the path.
11. Pipe puzzle - The t chooses a colored pipe from 2 and one kills. Like the door puzzle in family guy.
12. Breaking floor - Generic floor breaking. Easily avoidable/baitable
13. Bullet bills - Bullet bills spawn infront of the player. Can be jumped over but difficult.
14. Spinning circles - Circle platforms that spin at 7000 speed. If you just stand still, you'll be fine.
15 - 16. Bridge break - The t can choose from two bridges and break either 1. Easy to avoid.

==SONIC==

17. Push Bar - A bar that pushed ct's into spikes. Easily baitable?
18. Sonic Speed - When hit, pushes ct's into death zones. Extremely difficult to avoid and only the best of the best ct's can dodge this one in action/
19-20. Gravity Smoke - Two gravity traps. Push ct's down into the water when activated.
21. Electric Water - Water that zaps ct's. Can be avoided by jumping on the coils at the right time.


==TWO SECRETS==

1. Secret Mario Costume
2. Secret Song

The end minigames for winning ct's are kill, bhop, and knife. Hopefully awp coming soon when I feel like it.
 

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