- Joined
- Dec 20, 2014
- Messages
- 791
Game Features
Physics 2.0
Introduced a new server model for vehicle movement and collisions of vehicles with various surfaces, objects, and other vehicles
Added new types of maneuvers and modifications to vehicle control and behavior
Added new visual effects for vehicle movement and traverse (skidding, sliding)
Reworked the behavior of vehicles when ramming or colliding with other vehicles
Implemented the mechanics for turning vehicles over
Sound 2.0
Replaced the current FMOD sound engine with Audiokinetic Wwise, which processes sounds on a separate core, improving performance of multi-core hardware systems on practically all configurations
Reworked sounds of the basic subsystems:
Gunshots, both inside and outside vehicle turrets. However, the current system of calibers has been kept
Loading gun sounds: The sound corresponds to a particular caliber as well as depends on type of loading system: manual or automatic (magazine loading systems)
Shell penetration sound: Now, players can not only identify the caliber of the penetrating shell (or penetration type), but also identify how much damage such penetrations caused to their vehicles
Sounds of tracers and vehicle destruction
Fully reworked sounds of vehicle engines, tracks, transmissions and the sounds of interaction with various types of surfaces
Reworked and re-implemented the special sound upon causing a critical hit. It presents a sound notification about causing the critical damage to enemy vehicles
Newly implemented:
Sound for the Sixth Sense "bulb"
Sound notifications for damaged modules (observation device, turret, fuel tanks, radio, ammo rack)
Sounds for basic consumables (First Aid Kit, Repair Kit, Fire Extinguisher)
Sound presets for playing with different sound systems and at different time of day
General Features
Added list of goal-setting missions (maneuvers) to the "Recruit Training" tab (for players in tier IV-V vehicles)
Reduced the number of modules for low-tier vehicles (to facilitate the research process)
Improved the system of filters and tooltips for storing and activating Personal Reserves
Clan profiles:
Added Clan search option to the Stronghold tab
Improved the visual component
Improved the display settings for loading screens. Now players can select the following settings:
Previous loading screens style (teams are displayed in one table)
Loading screen with the minimap
Loading screen with tips
Added a short name of a player's vehicle with the vehicle type icon to the list of teams (Tab key screen). The information about the player's currently selected vehicle is displayed in the list of teams (Tab key screen) until this player respawns in another vehicle. When all player's vehicles are destroyed in a battle with a limited number of respawns, the information about the last destroyed vehicle is displayed
Added display of the following characteristics on the minimap:
Current view range of a vehicle
Maximum view range
Vehicle draw range
Added Belarusian, Ukrainian and Kazakh localizations
Tanks
Added the following vehicles for testing by Supertest players:
Kirovets-1 - Soviet tier VIII heavy tank
T25 Pilot Number 1 - American tier VIII medium tank
Bat.-Ch?tillon 25 t AP - French tier IX medium tank
leKpz M 41 90mm - German tier VII light tank
Sentinel AC IE2/IV - British tier VI medium tank
Grille 15, German tier X tank destroyer
Reworked 24 vehicles for HD quality:
USA: M44, M53/M55, T20, T40, T1 Heavy Tank, T28 Prototype
Germany: E 25, Pz.Kpfw. T 25, G.W. Tiger, Nashorn, VK 30.01 (H), VK 72.01 (K)
USSR: IS-6, MS-1, A-20
France: 105 leFH18B2, AMX 50 Foch (155)
UK: AT 15, Crusader, Sexton II
Japan: Type 3 Chi-Nu, Type 97 Chi-Ha, Type 5 Ke-Ho, Chi-Ni
Improved the visual models of the following vehicles: SU-100, IS, M4 Sherman, Centurion Mk. 7/1
Improved the collision models of the following vehicles: T29, T30, T34
Added the Improved Ventilation equipment for the T28 Prototype
Changed the crew configuration of the T95E2 to make it compliant with the M48A1 Patton's crew configuration
Fixed some issues with the visual models of some vehicles
Maps
Added "Ravaged Capital" map to Domination mode
Reworked "Sacred Valley" map
Technical Improvements
Fixed some functionality and customization issues
Improved interfaces, added conditions for applying customization elements to vehicles (completion of Personal Missions)
Ability to disable voice chat (by pressing Alt+Q). Added the ability to change the key combinations in the settings
Improved the interface of the cart when purchasing customization elements
Ability to view customization elements grouped by types (camouflage, emblems, inscriptions) in the "Confirm Purchase" window
Ability to exchange currency (Gold/Credits) in the "Confirm Purchase" window
Fixed bad links to Asia, KR localizations in the mini-client
Improved camera performance when zooming into objects
Physics 2.0
Introduced a new server model for vehicle movement and collisions of vehicles with various surfaces, objects, and other vehicles
Added new types of maneuvers and modifications to vehicle control and behavior
Added new visual effects for vehicle movement and traverse (skidding, sliding)
Reworked the behavior of vehicles when ramming or colliding with other vehicles
Implemented the mechanics for turning vehicles over
Sound 2.0
Replaced the current FMOD sound engine with Audiokinetic Wwise, which processes sounds on a separate core, improving performance of multi-core hardware systems on practically all configurations
Reworked sounds of the basic subsystems:
Gunshots, both inside and outside vehicle turrets. However, the current system of calibers has been kept
Loading gun sounds: The sound corresponds to a particular caliber as well as depends on type of loading system: manual or automatic (magazine loading systems)
Shell penetration sound: Now, players can not only identify the caliber of the penetrating shell (or penetration type), but also identify how much damage such penetrations caused to their vehicles
Sounds of tracers and vehicle destruction
Fully reworked sounds of vehicle engines, tracks, transmissions and the sounds of interaction with various types of surfaces
Reworked and re-implemented the special sound upon causing a critical hit. It presents a sound notification about causing the critical damage to enemy vehicles
Newly implemented:
Sound for the Sixth Sense "bulb"
Sound notifications for damaged modules (observation device, turret, fuel tanks, radio, ammo rack)
Sounds for basic consumables (First Aid Kit, Repair Kit, Fire Extinguisher)
Sound presets for playing with different sound systems and at different time of day
General Features
Added list of goal-setting missions (maneuvers) to the "Recruit Training" tab (for players in tier IV-V vehicles)
Reduced the number of modules for low-tier vehicles (to facilitate the research process)
Improved the system of filters and tooltips for storing and activating Personal Reserves
Clan profiles:
Added Clan search option to the Stronghold tab
Improved the visual component
Improved the display settings for loading screens. Now players can select the following settings:
Previous loading screens style (teams are displayed in one table)
Loading screen with the minimap
Loading screen with tips
Added a short name of a player's vehicle with the vehicle type icon to the list of teams (Tab key screen). The information about the player's currently selected vehicle is displayed in the list of teams (Tab key screen) until this player respawns in another vehicle. When all player's vehicles are destroyed in a battle with a limited number of respawns, the information about the last destroyed vehicle is displayed
Added display of the following characteristics on the minimap:
Current view range of a vehicle
Maximum view range
Vehicle draw range
Added Belarusian, Ukrainian and Kazakh localizations
Tanks
Added the following vehicles for testing by Supertest players:
Kirovets-1 - Soviet tier VIII heavy tank
T25 Pilot Number 1 - American tier VIII medium tank
Bat.-Ch?tillon 25 t AP - French tier IX medium tank
leKpz M 41 90mm - German tier VII light tank
Sentinel AC IE2/IV - British tier VI medium tank
Grille 15, German tier X tank destroyer
Reworked 24 vehicles for HD quality:
USA: M44, M53/M55, T20, T40, T1 Heavy Tank, T28 Prototype
Germany: E 25, Pz.Kpfw. T 25, G.W. Tiger, Nashorn, VK 30.01 (H), VK 72.01 (K)
USSR: IS-6, MS-1, A-20
France: 105 leFH18B2, AMX 50 Foch (155)
UK: AT 15, Crusader, Sexton II
Japan: Type 3 Chi-Nu, Type 97 Chi-Ha, Type 5 Ke-Ho, Chi-Ni
Improved the visual models of the following vehicles: SU-100, IS, M4 Sherman, Centurion Mk. 7/1
Improved the collision models of the following vehicles: T29, T30, T34
Added the Improved Ventilation equipment for the T28 Prototype
Changed the crew configuration of the T95E2 to make it compliant with the M48A1 Patton's crew configuration
Fixed some issues with the visual models of some vehicles
Maps
Added "Ravaged Capital" map to Domination mode
Reworked "Sacred Valley" map
Technical Improvements
Fixed some functionality and customization issues
Improved interfaces, added conditions for applying customization elements to vehicles (completion of Personal Missions)
Ability to disable voice chat (by pressing Alt+Q). Added the ability to change the key combinations in the settings
Improved the interface of the cart when purchasing customization elements
Ability to view customization elements grouped by types (camouflage, emblems, inscriptions) in the "Confirm Purchase" window
Ability to exchange currency (Gold/Credits) in the "Confirm Purchase" window
Fixed bad links to Asia, KR localizations in the mini-client
Improved camera performance when zooming into objects
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