Battlefield 4 What loadouts do you use?

BDogg916

I made one post
Joined
Jan 24, 2016
Messages
14
I'm trying to branch out and use some different weapons/accessories. Share a screen shot or let me know what loadout you use for each class! It would be appreciated. Thanks!
 
AWS is life lol. If you don't kill your target in 101 shots, you belong in cod :P
 
Rpk and 1911 with ammo bag and either c4 or xm-25 airburst depending on what I'm spawning into... Mostly the c4... Another loadout I run is medic class with either An-94 or Saiga-12 with unica 6 and med bag with defibs... You should try the ar-160 as well, it's a great assault rifle!
 
Support Class: ACW-R with Coyote, FN57 with tactical light, ammo crate, claymore, C-100 and defensive perk.
 
Assault Class: L85A2/F2000/SCAR-H/Bulldog/AUG A3/AEK 971/M16A3 or pretty much any other aasault rifle
CQB: any red dot sight, suppressor, stubby/potato
Field: any red dot, heavy barrel, stubby/potato
M320 HE
First Aid Kit (Little Bag)

Recon: GOL Magnum, simply a beautiful rifle
G18 or Deagle because NOOB!!!!
 
CBJ-MS for Engineer is a headshot machine. Almost 100% hipfire accuracy and a large mag, it's a win win... If you want to tick a few people off and have some fun, Saiga 12G with frag rounds and one of the 4x scopes. Combine that with the XM25 airburst and you can wreak some explosive havoc from afar.
 
My new Go to loadout has been ACW-R with coyote, stubby grip and muzzle break. g18 pistol naked
 
Whatever load out you seem to choose, take it to the Test Range to try it out on the range. I can't suggest this enough, as the worst thing you can do is go into the 'field with a weapon configuration you've never played around with before. I like to fix recoil and accuracy issues by shooting the side of the building to see the bullet drop, rise, and spread.
 
I take my weapons up in each class to 500+ kills then I switch, I like the idea of mastering ALL weapons, minus the one's I consider pieces of crap...lol
 
Whatever load out you seem to choose, take it to the Test Range to try it out on the range. I can't suggest this enough, as the worst thing you can do is go into the 'field with a weapon configuration you've never played around with before. I like to fix recoil and accuracy issues by shooting the side of the building to see the bullet drop, rise, and spread.

And don't forget to use the barrel launcher on the test range for practice... They are pretty neat XD
 
Assault:
M416 for stability over the F2000 at long range.
Deagle cause it's a right noob cannon. (-:
Defibrillator cause I love reviving.
Medic bag
RGO Impact

And I always put red dot on an assault rifle. It feels a ton more stable than any other sight.
 
Assault:
SCAR-H w/ Coyote RDS and angled grip (headshot death machine at all ranges)
G18 w/mini rds, suppressor, laser
Defibs
Mini medkits (you can heal yourself with them while moving and suppressed)
m67 frag
combat medic field upgrade
 
L115 for life, lethal at all ranges

Unless hes going against my SV-98 :biggrin_old::biggrin_old::biggrin_old::biggrin_old::biggrin_old:


Medic
Everything (trying to get mastery tags) but specificly
Famas
:coyote scope
:heavy barrel
:Lazer
:stubby grip

p226
heavy barrel
ghost ring
lazer sight

medic bag
defibs

RGO Impact nade

Engineer
UMP-9
:muzzle break
:lazer
:coyote scope
:stubby grip

44. magnum
:ghost ring
:lazer

RPG
Torch

RGO Impact Nade

Support

M249
;coyote scope
:supressor
:lazer
: potato grip

Deagle
:ghost ring
:lazer

ammo box
c4/claymore

RGO Impact nade

Recon
Sv-98 (best rifle ever)
:4x scope/6x scope
;lazer
:straight pull bolt

G18
:heavy barrel
;lazer
:ghost ring

C4
Beacon

RGO Impact nade


thats my setups
 
Last edited:
Definitely a lot of guns I haven't tried yet, I seem to have stuck we a select few but know there are better load-outs I could be using. Ill give the rec's a shot in the test range.

Thanks for all of the recommendations!!!
 
Back
Top