Battlefield 4 An idea about improving server quality

Giggseh

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Mar 10, 2016
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Hello everyone,

I've been a part of Edge Gamers for about a month and a half now. I love our community, we've had some great times on Teamspeak and it really brings playing Battlefield to a whole new level, especially when you have awesome teammates who communicate. So thank you to everyone for making this place what it is.

I did want to run something by you guys as a way of potentially improving our community even more so, specifically our servers. It's no secret that Battlefield 4 has problems with packet loss more often than not. However, this problem seems to be exasperated when we have higher ping players in our servers. On a slightly related note, some Dice developers have actually directly said that in certain instances, higher ping players have an advantage with regards to hit detection.

I've spoken to Beemer on TS about this and he said that traditionally, eGO does not kick based on ping. Maybe we should take a deeper look at this rule?

I've played on some other servers which consistently kick players with an unreasonable ping, and packet loss is considerably less, if not non-existent.

I'm by no means a network engineer or anything but I've experienced / seen enough anecdotal evidence that suggests this might help out. I'd appreciate some feedback.

Giggs
 
I don't see that happening since one of the division leaders has around 600 ping. I believe because he is on satellite internet. This has been discussed to death. The typical answer from leadership is usually "<insert server name here> is highly ranked with the settings that we use, so why fix something that ain't broken"
 
I don't see that happening since one of the division leaders has around 600 ping. I believe because he is on satellite internet. This has been discussed to death. The typical answer from leadership is usually "<insert server name here> is highly ranked with the settings that we use, so why fix something that ain't broken"

That's the point though, many people would argue that it is broken to a degree. I don't think it's fair for a large amount of people to be unhappy, then nothing is done because of a few rare instances when all is fine.

And I think it would actually help server ranks overall, I've seen so many players commend our admins for being consistent / fair and the map selection being awesome, but the lag weighing us down.
 
Hey Giggseh, love the comment, and love playing with ya! We do need to keep the servers full, and unfortunately part of the necessary evil is that players from other countries (with high pings) are regulars and contribute to keeping the player counts up. I would much rather play on a full server with some high ping players, than have an empty server. Unfortunately this is the choice we are faced with, because without the high ping players our servers would not have queues of 6-10 people during peak hours, and empty out completely by midnight.

If the servers are low on players it also makes it harder to admin. I like to be a little more active on the rules enforcement to keep the game fun and get rid of jerks, but if there are only 20 players on, I tend to give more warnings, and less kicking just to keep the server going longer.
 
Hello everyone,

Yes high pings can become issues at times. However most foreign players run between 150 to 300 ping depending on their internet. Yes I do have a 600-800 ping but it plays at about 150-250 as well for latency. The real reason that we allow the ping is that we have many foreign members and pubs. If we limit those then we dont fill our servers. If we limit them then we dont get members. Besides those who have high pings cut off the return number to make themselves look like -1 or spoof the ping for the game as well. The real problem for most isnt so much the ping but the difference in latency/ping between players. If someone has a 200 ping and the other 30 then its going to be hard for both to fight each other. Even if everyone had the same ping it would still be hard depending on the latency and lag of each persons internet provider or gaming system. We do occasionally kick players with high pings that are locked up from playing on the server or those suspected of possible ddos attempts.
 
Although I agree with having no ping limits to draw in players it would be nice to draw the line somewhere. For example if we have a player running a steady ping of 999 are we allowed to kick?
 
I'm a new member, like yourself, and I too have already noticed the often excessive amount of high-pings in eGO servers. It's not that I mind as much, but I just know that it makes the server in mention very inhospitable to new players. Also, what's going on with the 24/7 Conquest server? It seems to be under constant strain. Flying aircraft is near impossible, due to the packet loss. I'm not experiencing this on any other servers, so I know it to be server-side.
 
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