Battlefield 4 Server Balance Issues

Tryptophanx86

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Oct 12, 2014
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For multiple weeks now I've noticed that on the 24/7 Siege server, the autobalance seems to be pretty broken... For example, at the moment it's running something like 16v10 and as you might guess, the side with just 10 players is getting whooped. This makes for a VERY poor experience and will ultimately make people leave (like I'm about to do :facewall:). Can this be fixed? Can we make the autobalance a little more aggressive when the server isn't full?
 
Hello Tryptophanx,

There are many variables with the multibalancer plugin. It is meant to unstack several players to then even the teams. So at times as you mentioned it will be higher count on one team till the cycle is finished unstacking and balancing. It does not take into count if a player is a chopper or vehicle person vs ground fighters so yes that could sometimes cause issues. Other variables include dedicated supporters dont get balanced. So it could leave more higher ranked or skill players on a team but that we never know. Each round though the server is scrambled with the exception of leaving some players on squads together. After that autobalance sometimes players drop out and rejoin their friends or leave causing gaps in the player difference which cause the balancer to kick back in. Over the last few days we have restarted the plugin and will look at its features again but more times than not its working as it should be.
 
Hi Raven,

Thanks for the reply, I've noticed it every morning this week as well as many mornings when the server isn't fully populated. Not sure if that helps at all? I normally jump on for 20-30 minutes around 4:30-5:30am EST. During that time there are tons of complaints and people leaving the server due to balance issues. It's normally not due to heli or vehicle issues but quite literally unbalance player counts. That said, can you advise approximately how long a balance sequence takes the server and how often it checks the balance?
 
Try US v US team setup. USA has better vehicles. I would have switched, but your team was accusing me of hacking. Also a manual move command for admin would in my opinion help. Lets face it that script can only do so much.
 
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Sometimes players can have a high score and the team could still be losing. I would say mornings are much harder because of less players. When people come and go it will constantly balance the server. As mentioned the plugin unstacks players before it switches others across teams. So at some point it may be more players to a side while the operation is going on. If in that time players leave or join it could throw off the balancer. As for the US vs US ill bring that up for discussion with leadership. We have discussed it before but will check again.
 
Lol Aetos must have been hacking!

....Or he's just good with the chopper and no one actively tried to shoot him down. I've always noticed on Shanghai that helis are one of the biggest factors, and the people who complain about "heli whores" do absolutely nothing to try and shoot them down or at least make their lives difficult.

I'm not saying there's never balance issues, I've seen instances where the top 10 players on the winning team have more than a 3.0 kd, while everyone on the losing team is negative. But more often than not, when it comes to Shanghai, people complain about highly skilled chopper players without doing anything to combat them. Instead of complaining, coordinate with one or two others and use AA mines / form a javelin squad / just spam stingers and iglas. It'll make the chopper think twice about flying freely and dominating.

About player number balance, I've found that it might take a minute or two but it balances out eventually. It's just one of the perils of when the server isn't at full capacity.
 
Instead of complaining, coordinate with one or two others and use AA mines / form a javelin squad / just spam stingers and iglas. It'll make the chopper think twice about flying freely and dominating.

Any skilled heli/chopper gunner can easily avoid this threats in shaghai as the towers give them cover, plus doesn't help when chopper is instant vehicle spawn.
 
Any skilled heli/chopper gunner can easily avoid this threats in shaghai as the towers give them cover, plus doesn't help when chopper is instant vehicle spawn.

flying with gig has taught me that is absolutly not true, just because everyrocket doesnt net you a kill doesnt mean its not working
 
flying with gig has taught me that is absolutly not true, just because everyrocket doesnt net you a kill doesnt mean its not working

That maybe true, look at from infantry perspective. they are at the bottom of food chain. They need to worry about other infantry, armor and choppers. In my opinion, if the chopper takes roughly the same amount of time it takes to for infantry to spawn. Its not worth it to even bother taking it out as it will be back up withing less than 20 sec.
 
That maybe true, look at from infantry perspective. they are at the bottom of food chain. They need to worry about other infantry, armor and choppers. In my opinion, if the chopper takes roughly the same amount of time it takes to for infantry to spawn. Its not worth it to even bother taking it out as it will be back up withing less than 20 sec.

Agreed here. It's not just the siege server though, all our servers suffer from the same server balance issues. Also, coordinating with someone to take out a heli, tank, snipers or whatever is pointless when the server is so unbalanced that the moment you leave spawn you're dead. Many servers have this issue, it's not just EGo, but I'd like to think that I have a voice here (though I'm just a lowly "e")... If you ever wonder why our servers sometimes empty out, this is part of why.
 
Agreed here. It's not just the siege server though, all our servers suffer from the same server balance issues. Also, coordinating with someone to take out a heli, tank, snipers or whatever is pointless when the server is so unbalanced that the moment you leave spawn you're dead. Many servers have this issue, it's not just EGo, but I'd like to think that I have a voice here (though I'm just a lowly "e")... If you ever wonder why our servers sometimes empty out, this is part of why.

We already voiced this issues. They made the change for the servers, but it didn't last long. Honestly, I just wished dice wouldn't allow server reduce vehicle spawn timers and have them still ranked.
 

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