Announcement CS:GO Deathmatch Server Live!

ive played many, many deathmatch servers and the ones that are the most popular always let you gain health after kills. its not unfair for rifles at all. you wanna know the secret? shoot them in the face before they shoot you. if you die go try again, its not like they gain full health again, only +20 or +25.

Mwah, Some has it, Most don't. People don't like it, 20 is still allot, especially for awepers. Medicshot is +50
 
A deathmatch server should never have the option of gaining health after a kill, ONLY in headshot deathmatch servers or pistol headshot servers. in regular deathmatch servers you should only have regain ammo after a kill.:mellow:


All the Deathmatch servers I play on (fragshack, netcodeguides etc) give you health after you get a kill with any weapon and refill your ammo. I guess that most servers do it like that.
 
All the Deathmatch servers I play on (fragshack, netcodeguides etc) give you health after you get a kill with any weapon and refill your ammo. I guess that most servers do it like that.

Some server do yes, But still 20Hp is way less then a medi shot that gives 50
 
Never really had that problem in deathmatch servers, only if you find youself in lower/upper or a unfortunate enemy respawn.
 
Why is there a medishot? I find that so dumb. I'd take it out of the server and just get 20hp when you get a kill
Indeed, I think they have been trying to implement that, maybe in the future.
 
Went back to the other deathmatch plugin as it seemed to be more liked. Also removed tracers.
 
Went back to the other deathmatch plugin as it seemed to be more liked. Also removed tracers.

Awesome, little question, will the hats remain ? Some hats are so big... when someone is fakepeeking pit for example they just wait until you shoot, but you will never hit ofcourse because its hard to see where the head is because some hats are pretty tall

Btw awesome job so far, really liked playing om the server =D
 
Awesome, little question, will the hats remain ? Some hats are so big... when someone is fakepeeking pit for example they just wait until you shoot, but you will never hit ofcourse because its hard to see where the head is because some hats are pretty tall

Btw awesome job so far, really liked playing om the server =D

Hats are going to stay at this time, it doesn't mess with the hitboxes at all. The skins were using slightly modified versions on the new* skeleton. Hats just go on the skeleton and only change their aesthetics. If there are any hats that you think mess with the gameplay, please let us know.
 
Hats are going to stay at this time, it doesn't mess with the hitboxes at all. The skins were using slightly modified versions on the new* skeleton. Hats just go on the skeleton and only change their aesthetics. If there are any hats that you think mess with the gameplay, please let us know.

Idk how the hat is called, but as I state above, sometimes I shoot on the hat that is sticking out above a wall or crate like for example goose from pit or from long doors towards pit, then I shoot with the awp but no hit, or my shots must be unluckey with people using hats, I almost always hit people without hats.
But It Might be on my part, if so you can ignore it. But I thought I should mention it.
 
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Alright so here is the late change log, I don't feel like making a separate thread for it.

  • We switched from the CSDM plugin to the built-in CS:GO Mode
  • Exploding Chickens
  • Gameme Stat-tracking integration
  • Quake announcer voices on certain types of kills (similar to the old 1v1 server)
  • We took off player skins
  • Gun menu plugin, so you don't have to buy from the menu

I'm probably forgetting some stuff, but oh well

why do you have the built in csgo mode when anyone can just search for it on valves mm.... We did this once and it failed horribly........ JUST COPY FRAGSHACK PLEASE....

FRAGSHACK.ESEA.NET

edit thanks for changing it back christy
 

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