CS:GO Update 5/4/2016

Medviah

Coffee Addict
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Apr 5, 2010
Messages
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MISC

  • Fixed possible remote code execution bug in KeyValues parsing. Thanks to xPaw for finding and reporting the issue!
  • Fixed a bug allowing community servers to override certain game files.
  • Added support in vbsp for clip brush textures with different material types.
  • Added CS:GO in-game blog localization for Finnish.
  • Significantly reduced holiday cheer.
  • Added convars cl_weapon_debug_show_accuracy and cl_weapon_debug_show_accuracy_duration
  • With “cl_weapon_debug_show_accuracy 1,” when a shot is fired, a 12 inch circle will be drawn at the Effective Range of the weapon, i.e, the farthest distance at which the shot is guaranteed to fall within a 12 inch circle.
  • With “cl_weapon_debug_show_accuracy 2,” when a shot is fired, a circle will be drawn at the surface that is aimed at showing the area that could have been hit by the bullet given its inaccuracy.
  • cl_weapon_debug_show_accuracy_duration ( default 10 ) determines how long the debug circles last.
  • The further the shot is into the spray sequence, the more red the circle will be.

AUDIO

  • Increased radius of c4 disarm sound
  • Fixed some cases where alt-tabbing away and back to the game would cause incorrect sounds to play

MAPS

Cache

  • Visibility improvements based on color-blind player feedback
  • Texture improvements
  • New vent models
  • Added subtle markers for grenade throws (thanks James Bardolph)
  • Added plant-zone decals to Bombsite B
  • Added graphic for “Sun-room” (thanks Thurnip)
  • Fixed fade distance on crate in checkers
  • Fixed weapons being irretrievable under vent
  • Fixed all known bomb-stuck spots
  • Fixed an exploit involving flashbangs from mid into checkers
  • Fixed pixelwalks at mid, T-Spawn, A main, A site
  • Improved .nav mesh (thanks p_NM)

Nuke

  • Improved accuracy of grenade clips on metal containers
  • Clip brushes now play the correct material type footstep sound
  • Performance optimizations
  • Removed crate stack from CT side
  • Removed railings outside HUT
  • Removed railings at top of Heaven ladder
  • Lowered ambient soundscape volumes
  • Door opening and closing predictability fixed
  • Improved .nav mesh (thanks Bez)
  • Fixed +use interaction through tool or clip brushes
  • Fixed double doors being blocked by their sibling door being blocked by the player
 
But, why would u remove x-mas cheer ;(( happy heavy made me happy
 
Increased radius of c4 disarm sound, does it mean DEFUSE interaction sound or the sound after the bomb has been disarmed? Who needs to even hear the latter from further away 0_o
 
thanks for the notes. I was hoping cache would get an update
 
My days of being a chicken bunny have come to an end, why you do this Volvo
 
Increased radius of c4 disarm sound, does it mean DEFUSE interaction sound or the sound after the bomb has been disarmed? Who needs to even hear the latter from further away 0_o
Pretty sure it means when a CT starts defusing the bomb. This is very helpful for T's who are waiting for a CT to start defusing before peeking out of his hiding spot.
 
Thanks ! These updates in cache will make the map a bit more fun to play, especially the bombstuck fix, this will st least help a little bit against trollers.
 
That's great news then, I really like hiding in Decon and waiting to hear the defuse sound on Nuke
 

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