When do you believe virtual reality gaming is going to take off?

When do you believe virtual reality gaming is going to take off?

  • This year!

    Points: 12 6.1%
  • 1-4 years from now

    Points: 92 46.7%
  • 5-10 years from now

    Points: 45 22.8%
  • 11-20 years from now

    Points: 13 6.6%
  • 21+ years from now

    Points: 6 3.0%
  • VR is just a gimmick and will never take off

    Points: 29 14.7%

  • Total voters
    197
It all depends on what you mean by "Take off". It's a pretty vague expression. If you ask Recon, he'll tell you it's already happened. Personally, I don't think we're quiet there yet. I'm more for the 3-7 year range.
 
I just want a VR games like Sword Art Online to come out, like a full-dive VR MMO. At this point I think it's just a gimmick.

(Full dive meaning all of your senses are taken over by the VR machine and you feel like you're actually in the game)
 
depends on what you mean by take off

if you mean that it'll become a large aspect of the gaming industry, it won't. it'll stay as its own niche but never become a primary method of gaming
 
next 3-5 years, 10 max, we have a virtual reality lab at Texas State, got to see some pretty neat things
 
needs to be cheaper m8

^ This. I really can't see this going anywhere for at least a decade for the simple fact that it's quite expensive currently, both in actual VR hardware and the current computer requirements. I'm not saying we'll see netbooks with VR support (at least not anytime soon), but it needs to come down to a more 'reasonable' level before it'll actually fly.
 
I just want a VR games like Sword Art Online to come out, like a full-dive VR MMO. At this point I think it's just a gimmick.

(Full dive meaning all of your senses are taken over by the VR machine and you feel like you're actually in the game)

I was about to say something like that. I chose 21+ years cause eventually it will happen, probably not in our lifetimes but it will happen, in a few centuries. It might come sooner or it might come later, Who knows?!?!?!
 
This is a silly question because we are all in a VR helmet right now! We are in a comatose status wearing VR helmets, which is creating a reality while aliens harvest our organs. I mean DUH!
jk

Probably a couple of years till most gamers get them, then in about 10 years most everybody will have them.
 
I'm just going to wait for the holodeck... this VR stuff is just a precursor to that.

"Computer .... Tea, Earl gray please.... " oh baby... cant wait.
 
After having a chat with a few people I know in the field, we're looking at about a 1 to 5 year timeline, depending on developer's capacity to devout resource to a VR specific team.
 
the problem i see with VR is the one thing most people don't think about. SPACE... im not talking about that area with stars and planets, but more the physical constraints where most of us game. I think about my house, which is not anything spectacular, and i don't have anywhere in my house where i could setup and play in VR. I then think about Joe who games off a little computer desk in his bedroom. He doesn't have the freedom of movement to swing a sword or run or jump, etc.

More than VR, I see limited VR very close. That being headgear or glasses that sense where you look. A kinekt type device that senses your movement body angle ect. A VR where you are limited to a 2ft by 2ft area... that i can see.... and I see coming soon as we already have the kinect type device to sense movement, and google already has the glasses. So in that sense its close.

Think about VR baseball game. Do many of you have the space to swing a baseball bat? How about a fps. Think of the expense you would have for each game you play you would need a different VR device, i.e. gun.

I guess as I write this a deeper question is how VR do you want to go. Our local police department just spent like 100k on a VR shooting range. Its a five panel simulator giving the person(s) in the room a 300 degree field of vision. Problem is the room takes up a 12ft by 12ft square area.

I think VR is a just a cheap gimic for the gaming industry with real opportunity for real world applications where money is a little less tight.
 
Gimmick. Like Stewie said, for VR to be truly a virtual "reality," it would have to immerse all of your senses. At that point, it stops becoming a video game.
 
It all depends on what you mean by "Take off". It's a pretty vague expression. If you ask Recon, he'll tell you it's already happened. Personally, I don't think we're quiet there yet. I'm more for the 3-7 year range.
Nani kore, it's taken off for me for sure! :D But, realistically, I don't think tethered VR (VR powered by an external source: PC or console) will "take off" in similar sales numbers to consoles until the early 2020-2022, when 3rd gen. VR hits markets (my est. timeframe at least) at a $299-$399 price point. Though console-based tethered VR like PSVR will severely outsell Oculus Rift and HTC Vive (probably combined) for 1st gen. assuredly.

Mobile VR will definitely take off extremely fast, though, with mainstream; probably in the next 1-2 years assuredly, especially with how fast mobile devices are advancing in capabilities and specs.

Locomotion is also needed for VR to become mainstream, which isn't solved yet (roomscale is overhyped, we need proper locomotion in VR via omni-directional treadmills).
 
Yeah, definitely. 1st gen. VR is very primitive, and is literally the bare bones requirements for delivering the subconscious sensation of "presence". Give it even just 5 years, and we'll look back on the Oculus Rift's inaugural consumer version as we look at a PlayStation 1.

Rest assured, though. I can confidently say that monitors will be obsolete within 10 years time; due to advances in not only VR but also AR, alike Microsoft HoloLens.

We're in the early beginnings of most definitely the most important tech revolution of the 21st century, and it will assuredly revolutionize our society and way of life in ways we can't even imagine today. Even smartphones will be obsolete within 10-15 years due to AR overtaking it, most likely, integrating our basic cellular and smartphone functions into fully-adaptive augmented headsets and/or glasses.
 
VR gaming seems to growing pretty fast right now but has a really high price tag that tags along with it.

I expect some arcades opening up showcasing the highlights of this but once the technology evolves and becomes cheaper, as in many could get it at home, these arcades wont probably last too long.

I would give it at least 5-10 years before it "takes off".
 

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