Setitems

Letsgomental

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Jul 14, 2015
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73
Hunter's Faith – Long range

Set Bonus (2): 20% Marksmen Rifle critical hit damage
Set Bonus (3): 20% Damage to elites
Set Bonus (4): Hitting an enemy with a bullet grants you temporary armor. The further your shot, the more armor. The armor disappears after one bullet hits you.

Lone Star – DPS

Set Bonus (2): 100% Ammo Capacity
Set Bonus (3): 1000 LMG Damage
Set Bonus (3): 1000 Shotgun Damage
Set Bonus (4): When the weapon is holstered, it regains full ammo.

Final Measure – Defensive

Set Bonus (2): 50% Exotic Damage Resilience
Set Bonus (3): 15% Protection from Elites
Set Bonus (4): When throwing a grenade, gain the defuse buff. When in range of a hostile grenade, the buff is consumed and defuses the grenades as well as gives you a grenade.

Predator's Mark – Support

Set Bonus (2): 20% Optimal Range
Set Bonus (3): 800 Assault Rifle Damage
Set Bonus (3): 700 Pistol Damage
Set Bonus (4): Hit 10 shots without switching target to make the target bleed for 100% of damage already done by those bullets.

Striker’s Battlegear - Assault-Focused

Set Bonus (2): 20% Enemy Armor Damage
Set Bonus (3): 50% Critical Hit Damage (originally 100%)
Set Bonus (4): Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drops bonus by 2%. Bonus is reduced by 1% every second.

Path of the Nomad - Dark Zone

Set Bonus (2): 100% Scavenging
Set Bonus (3): 20% Health on Kill
Set Bonus (4): receiving fatal damage, you are instead healed to full health. Can occur once every 10 minutes.

Tactician’s Authority - Supportive

Set Bonus (2): 4,000 Skill Power
Set Bonus (3): 20% Skill Haste
Set Bonus (4): Every 60k damage your group deals adds 1% skill power to you for a max of 100% bonus. Bonus is reduced by 1% every second the group isn’t dealing damage

Sentry’s Call - Consistent Precision

Set Bonus (2): 30% Headshot Damage
Set Bonus (3): 20% Damage to Elites
Set Bonus (4): Headshots mark the enemy, increasing the damage inflicted on the target by 15% for a duration of 10 seconds each. A target can receive up to three marks.
 
Last edited:
Thanks for this post I have been meaning to look this up and have been really busy at work
 
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