Fan gets Slammed

Mr. Lemming

EGO Addict
Joined
Jul 5, 2011
Messages
1,316
Hero Balance
*McCree's Fan the Hammer ability is going to have its damage reduced.

*They are testing buffing D.Va's damage or her survivability. One of the two will potentially happen.

Competitive
*End of June is still the target release date.

*Seasons will last for 3 months.

*Losing lots of games will result in a demotion.

New Content
*Jeff hinted towards "Sombra".
"it's about time that people are concerned with who Sombra is. I hope they keep researching more and find more hints that are out there."

*More Heroes

*More Maps

Play of the Game
*Play of the Game may receive updates later this year. Potentially different camera angles to make it "more cinematic".
(Hopefully that doesn't mean 24 FPS)

Servers
*0.08% of matches have used the "High Bandwidth" option in custom games.

*They need more people testing High Bandwidth before they can consider adding it to something like Quick Play.


http://www.eurogamer.net/articles/2016-06-07-overwatch-blizzard-answers-the-big-questions

The McCree news just makes me giddy. If he hits you with the flashbang you're almost guaranteed to die since FTH has absolutely no downside other than emptying all the rounds you've got chambered.
 
if you nerf FTH to where it doesn't kill the 250+ right away with 5-6 rounds chambered then you're just going ruin the playability of MeCree, I personally feel like he is already one of the weaker offense heroes
 
if you nerf FTH to where it doesn't kill the 250+ right away with 5-6 rounds chambered then you're just going ruin the playability of MeCree, I personally feel like he is already one of the weaker offense heroes

I think they're just going to adjust how he handles tanks, they want to keep him as a quick carry-killer but make him weak against tanks.
 
I think they're just going to adjust how he handles tanks, they want to keep him as a quick carry-killer but make him weak against tanks.

But how do you do that? change the time each shot happens with fan the hammer? If you nerf the damage FTH will be useless. And why would you take away a tank buster like that? There really isn't another offense hero thats just a straight up tank buster.

I guess my biggest gripe is why is this your first focus when you have so many other things that need to be nerfed, like Hanzo and Windowmaker doing 100+ damage a shot that they can spam pretty easily. The Turret that autolocks onto you from across the map that gets repaired for free.
 
I guess my biggest gripe is why is this your first focus when you have so many other things that need to be nerfed, like Hanzo and Windowmaker doing 100+ damage a shot that they can spam pretty easily.

Actually they're looking at Widow's damage as well.
 
But how do you do that? change the time each shot happens with fan the hammer? If you nerf the damage FTH will be useless. And why would you take away a tank buster like that? There really isn't another offense hero thats just a straight up tank buster.

I guess my biggest gripe is why is this your first focus when you have so many other things that need to be nerfed, like Hanzo and Windowmaker doing 100+ damage a shot that they can spam pretty easily. The Turret that autolocks onto you from across the map that gets repaired for free.

I definitely agree with your points, but reaper and pharah are meant to be the primary tank counters. With Mcree they want a skilled Mcree player to have a "chance" at killing a tank, but not a guarantee like he does now. I'm assuming this will be handled with a slight damage adjustment + lowered head shot damage? I'm not entirely sure how they're going to handle his Nerf and still make him the offensive smasher he is.

Widowmaker and Hanzo are out of control IMO. A skilled player on either team could literally 1v6 on defense, with the only real counter to ninja behind OR outsnipe.

I think Hanzo needs a bit of a full rework on all his stats and bow charge time, Widow I'd like to see some adjustments to her charge time as well and for hit boxes to be reduced for them. I think a slight charge time adjustment + hit box changes would balance them more.
 
I wonder what would happen if they made his revolver work like it does in cs:go. make it single action and left click has a delay between clicking and shooting in which the hammer has to cock, and right click fan happens slower than it does currently and is far more inaccurate. Will remove the cheapness of going into a mccree and just getting flashbang gibbed every time. Nerfing his damage literally won't do anything when he's fighting tanks as he'll still go flashbang + fan for most of their health, then just roll and fan again to kill them.

if you nerf FTH to where it doesn't kill the 250+ right away with 5-6 rounds chambered then you're just going ruin the playability of MeCree, I personally feel like he is already one of the weaker offense heroes

well his fan almost kills a reinhardt with only body shots. They would have to cut his damage by 50% to make it so he can't kill the 200/250 health heroes. I don't see that happening, which is why I don't see a damage nerf as viable.
 
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so many other things that need to be nerfed, like Hanzo and Windowmaker doing 100+ damage a shot that they can spam pretty easily. The Turret that autolocks onto you from across the map that gets repaired for free.

I honestly don't see your problem with widowmaker, sure she does 100+ dmg, but she is a sniper, that's her job. Almost all characters require at least 2 body shots to kill, which I think is fair considering most other games follow similar principal. However, if they want to nerf the charge up rate, that I can understand,
 
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I honestly don't see your problem with widowmaker, sure she does 100+ dmg, but she is sniper, that's her job. Almost all characters require at least 2 body shots to kill, which I think is fair considering most other games follow similar principal.

Issue is charge time + overly generous hitboxes
 
Plus their health, both Hanzo and WM have 250 and 225 health, they should be glass cannons, easy to kill if you're right up on them, they shouldn't be able to go toe to toe with a MeCree, any offense hero really.
 
Plus their health, both Hanzo and WM have 250 and 225 health, they should be glass cannons, easy to kill if you're right up on them, they shouldn't be able to go toe to toe with a MeCree, any offense hero really.

hanzo and wm both have 200 health baseline. and unless they can hit you close range with a fully charged shot, they really can't go up against any offense hero, or any hero close range for that matter. Hanzo has no escapes for when you get in close and start smacking him around.
 
On the note of people complaining about characters, I surprised no one has picked on junk rat. This video sums it up all

[ame]https://www.youtube.com/watch?v=vwqTAFQlJOg&feature=youtu.be[/ame]
 
If a nerf happens then that's all fine and dandy, people will still play him anyways. FTH isn't that hard to counter and MeCree is easy to counter as well.
 
If a nerf happens then that's all fine and dandy, people will still play him anyways. FTH isn't that hard to counter and MeCree is easy to counter as well.

The only "counter" to fan is going nowhere near mccree, but then you get the ones sitting around a corner waiting to one shot you. You can't even call it a counter because mccree just left clicks you instead, it's just an action you take not to get one shot. Flashbang and fth offer no counterplay and are frustrating to play against.

A simple damage Nerf won't do anything either unless you're playing a tank, but then he'll just roll and fan you again. They need to completely redo his kit if they ever want him to be anything but frustrating to play against. The same goes for mei. This isn't ever going to happen, and is why I stopped playing overwatch. No fun to be had when there are certain heroes on the other team.
 
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The only "counter" to fan is going nowhere near mccree, but then you get the ones sitting around a corner waiting to one shot you. You can't even call it a counter because mccree just left clicks you instead, it's just an action you take not to get one shot. Flashbang and fth offer no counterplay and are frustrating to play against.

A simple damage Nerf won't do anything either unless you're playing a tank, but then he'll just roll and fan you again. They need to completely redo his kit if they ever want him to be anything but frustrating to play against. The same goes for mei. This isn't ever going to happen, and is why I stopped playing overwatch. No fun to be had when there are certain heroes on the other team.

All I'm saying is that I have no frustration when playing against MeCree. I don't find it all that hard to just check my corners as well as kill him. It's really nothing special as long as you know what you're looking out for.
 
All I'm saying is that I have no frustration when playing against MeCree. I don't find it all that hard to just check my corners as well as kill him. It's really nothing special as long as you know what you're looking out for.

checking a corner for mccree isn't like shoulder peaking an awp. unless that awp stunned you when it missed and instantly loaded a second shot to kill you with. Once you see mccree, flashbang and you're dead. no chance, no counterplay, and no fun.
 
checking a corner for mccree isn't like shoulder peaking an awp. unless that awp stunned you when it missed and instantly loaded a second shot to kill you with. Once you see mccree, flashbang and you're dead. no chance, no counterplay, and no fun.

That's for you not me :)
 

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