CS:GO Update 6/24/2016

Medviah

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Joined
Apr 5, 2010
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4,205
COLOGNE 2016


GOTV

  • Community GOTV relays will now reliably sign in to Steam and CS:GO backend when launched straight with +tv_advertise_watchable 1 +tv_relay addr:port.
  • GOTV relays will now correctly communicate their statistics about connected proxies and clients upstream and downstream.
  • Added convars commonly used in GOTV relay chains to common dictionary encoding.

SOUND

  • Added sounds for players joining and leaving party lobbies.
  • Upgraded sound fidelity for Nova, Sawed Off, and XM1014 shotguns.

Molotov:
  • Fixed a bug where an in-hand fire sound would persist when a player was killed while holding a primed Molotov.
  • Upgraded sound fidelity for Molotov priming sound.
  • Reduced volume of in-hand fire sound for a primed Molotov

UI

  • Added convar cl_spec_swapplayersides to flip display of competitive HUD to match teams seating on stage.
  • Spectator UI ? Player panel now tints yellow or blue based on the team of the person you are spectating.

SDK

  • Fixed broken flex data in studiomdl
 
Dang Medviah, how long did it take you to design all those stickers?

Thanks for coding another update for us!
 
Dang Medviah, how long did it take you to design all those stickers?

Thanks for coding another update for us!

Outsourced it to my artist contact. Told him to do it in a day or he wouldn't get anymore work. He did it in 23 hours. Maybe you'll see more stickers in the future.
 

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