Changes you would make to TF2

Fuse

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If you got to change anything you wanted about tf2, to make the game more balanced, what would it be?

I would make the sniper smg slightly more powerful, lower the SPLASH RANGE of the rocket launcher, and i would maybe lower the ammo of the demo's grenade launcher to 3 instead of 4 to decrease the amount of spam.

Discuss here ... :D
 
isnt there a thread like this already??!?!?!?!

anyway i would make the sapper not so easy to remove... i hate it when you place one run anyway with no engi around then he come at the last second and removes it!
 
I would make the sniper smg slightly more powerful, lower the SPLASH RANGE of the rocket launcher, and i would maybe lower the ammo of the demo's grenade launcher to 3 instead of 4 to decrease the amount of spam.


I like how all those would make your sniping better =)
 
Hm well i tried searching the forums and it gave me tons of threads with the word "commentary" in it, but i did not see a thread on this. There might be one... if so please show me :D
 
Make the soldier and demoman, unable to kill themselves. They can still hurt themselves, but would only be able to reduce thier health to 1. If not that, then give credit to the person hurting them before they killed themselves.
 
Actually, one thread was about what class would you like to take out.

Guys, can we please lay off on the "this has been done" stuff? The search engine isn't entirely dependable, as there are many words in which someone may have named something, and it may not always be relevant. If it has been done, please support a link or get someone to lock it.
 
I say the sniper should be able to summon ninja bears with frick'n lasers!

On the other hand...
 
I hate how long it takes to det the stickies when launched, should be able to blow up nearly instantly, and i think 4 timed pipes is not enough should be 6 and i think demo's should get more ammo in reserve they run out too fast... also i miss mirv's :-D (can you tell I was an old school demo?)
 
BACK TO THE TFC SNIPER!!!!! Give me the rifle that I have to hold the fire button to charge rather than just zoom in. Would make the class sooooooo much better.

And screw the smg, I want my ar back.
 
i miss some of the special grenades, like how the medic was able to get a high boost from theirs and the soldier's could easily destory buildings as long as an engineer wasn't around. i also think they should do something with the spy like if your disguised, enemy's always see you at a certain health so if they shoot you for spy checking it looks like your a teammate, but your health actually goes down...i don't think that would really make the spy too dominate, it would just effect lazy people who only shoot them once or twice and would make the spy less annoying to play as because you literally will get shot at by almost everyone except a medic who thinks you need to be healed.
 
the game is pretty much balanced, it becomes unbalanced when the maps arent made for all classes. Personally, i'd like to medic to have more hit points since they are easy pickin... maybe an extra 25 would do. I'm not preaching for my church at all... :)
 
i wish the medic could still give viruses like on tfc and i think when the pyro catches someone on fire and that person runs into one of his teammates it should them on fire to and i miss the grenades from tfc and i think the demo should have a shotgun or something and the medics needle gun needs to be more accurate cuz its hard to aim far away and i miss the old sniper from tfc where you hold the fire button then release when you shoot someone sniper should also have a sprite for the sniper gun in unzoomed mode to i guess thats all i can think of for now
 
they should also change it so medics cant heal people on fire (only dispensers, health kits, and obviously water puts it out) and pyros should get fire extinguishers to stop teammates from being on fire. they should remove the pyros axe for this and make it so the extinguisher can be used to hit enemies.
 
[quote1208303862=DoctorNick]
I hate how long it takes to det the stickies when launched, should be able to blow up nearly instantly, and i think 4 timed pipes is not enough should be 6 and i think demo's should get more ammo in reserve they run out too fast... also i miss mirv's :-D (can you tell I was an old school demo?)
[/quote1208303862]
Wow 6 pipes, that would me demo spam mayhem!!!! Everyone would be demo and spam spam spam -.-

Then again, thats just what i think :)
 
Because Demomen don't do that anyway?

I think if they're going to do 4 rounds, they should probably fix the gun since it's clearly 6.
 
Also, i do beileve there is a script or bind or something where you can make the sniper rifle like the old tfc sniper rifle, hold to zoom and let go to shoot. Although scripts aren't allowed, so to bad.... :P
 
One thing that bothered me is when you try to backstab an enemy as spy; it would flip the knife upside down and by that time the enemy would move away.
They should have that in options so people who like it, maybe because it looks good can leave it, but people (like me) who play spy most of time can turn it off.
 
That animation has nothing to do with the scoring of the backstab.

I get backstab animations that don't kill and normal animations that do, all the time.

Edit: Anyway, there is something satisfying about that stab.
 

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