I say that the spy should have a longer cloak. There are many factors that make the spy (arguably) the class that requires the most skill. I think that the spy should be slightly more accessible, but it still must be difficult enough to balance the very rewarding aspect of that class.
I would also like to see a much larger change of the addition of a new game type. It should be called "assault." You guessed it: One team is attacking and has to complete objectives, the other teams is defending. Or, both teams could be on offense, and their objectives counter each other. I think that such a game type would be yet another incentive for strategy. This game would certainly be better if strategy played a bigger role (not to say that strategy isn't already important).
Another nice change would be valve coming out with more maps.
I would also like to see a much larger change of the addition of a new game type. It should be called "assault." You guessed it: One team is attacking and has to complete objectives, the other teams is defending. Or, both teams could be on offense, and their objectives counter each other. I think that such a game type would be yet another incentive for strategy. This game would certainly be better if strategy played a bigger role (not to say that strategy isn't already important).
Another nice change would be valve coming out with more maps.

















