can we implement some sort of handicap for T's playing on your dust2 server??
during an offtime, when the teams are around 15 vs 15 max, the T's have an advantage because they could easily rush and overrun the defenders. but this usually isn't the case because more than likely the server is really popular is is more or less running maybe around 22 vs 22, or all the way to the server limit of 32 vs 32.
with this many ppl, CT's has the definite advantage, and more often than not people are scrambling to get into the CT team. if not there would be like 8 specs waiting around hoping a CT spot opens up; tying the server up.
honestly this makes the gameplay dull; the T's are hesistant to rush, and when they do its half hearted, then usually just go back to playing it safe and sticking around T spawn, T area. the CT's will pick off the T's and before you know it the score is like 15-0.
now im sure ppl do this because obviously losing sucks but steam rolling through the T's isn't fun either; unless its people that are stat wh0res
so would it be possible to implement some sort of handicap for the T's?? just off the to of my head, a HP increase for all T's, or no paras for CT, or 2 awps for T's only w/CT's unable to even pick it up if dropped, etc..
i just want to make it so that its competitive between both teams.
edit: just right now
during an offtime, when the teams are around 15 vs 15 max, the T's have an advantage because they could easily rush and overrun the defenders. but this usually isn't the case because more than likely the server is really popular is is more or less running maybe around 22 vs 22, or all the way to the server limit of 32 vs 32.
with this many ppl, CT's has the definite advantage, and more often than not people are scrambling to get into the CT team. if not there would be like 8 specs waiting around hoping a CT spot opens up; tying the server up.
honestly this makes the gameplay dull; the T's are hesistant to rush, and when they do its half hearted, then usually just go back to playing it safe and sticking around T spawn, T area. the CT's will pick off the T's and before you know it the score is like 15-0.
now im sure ppl do this because obviously losing sucks but steam rolling through the T's isn't fun either; unless its people that are stat wh0res
so would it be possible to implement some sort of handicap for the T's?? just off the to of my head, a HP increase for all T's, or no paras for CT, or 2 awps for T's only w/CT's unable to even pick it up if dropped, etc..
i just want to make it so that its competitive between both teams.
edit: just right now
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