OverWatch season 2 changes

AngelsKing

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@everyone season 2 changes tl;dr

-Skill rating now 1-5000. skill ups / downs are who number changes
-Tiering system (bronze, silver, gold, ect) and can't drop tiers in a season
-End of Season rewards are now based on tiers
-All competitive points are now rewarded at 10x the amount
-Golden guns cost 10x the price
-Coin toss and sudden death is gone
-2CP
-Will use existing time bank system
-Capping point A in overtime will reward 30 extra seconds to cap point B rather than ending
-Will no longer give a minimum of 2 minutes for next push, pushed down to 1 minute
-Bonus time (up to 1 minute) now given to both teams
-Time Bank system coming to Payloads / Hybrid maps
-Ties can now occur (though very rare)
-Ties reward competitive points though not as much as a win
-Initial hero pick time trimmed
-Must be within 500 skill rating to Queue with someone for Competitive (subject to change)
-Skill Rating Decay
-Skill will decay in Grand Master, Master, and Diamond tiers
-If 7 days of no competitive activity you lose 50 skill points per 24 hours
-The floor is bottom of Diamond
-Must have 50 matches played to be in top 500


What is your input to these changes?
 
I was about to post this myself. Below is the video if anyone wants to watch it. Thanks AK for the update. Looks like I'll be playing Comp more than QP next season.

[ame]https://www.youtube.com/watch?v=Nqh8tnHhIjg[/ame]
 
Here's a little more info:

**General Competitive Changes**

*Competitive Tiers*

* Competitive skill ratings are moving to a 1-5000 number rating.
* Will be separated into 7 tiers (Bronze, Silver, Gold, Platinum?, Diamond, Master, Grand Master).
* When you achieve a tier for the season, you will remain for the season. Your skill rating can drop below the tier mark but you will remain in the same tier. The exception is for the top tiers of Grandmaster and Master.
* Skill Rating decay will occur for Grandmaster, Master, and Diamond tier players after the player is absent in competitive for 7 days. You will lose points every 24 hours starting then. You can only drop to the bottom of Diamond through decay.
* In order to be a Top 500 player, you must have played a minimum of 50 matches. Placement matches will not be enough.

*Ranked Points*

* Guns cost 10x as much, however you will earn Ranked Points faster.
* Each time you earned 1 Ranked Point, you will now earn 10.
* Any accumulated Ranked Points will now be multiplied by 10.

This was essentially done so that when you tie they give you 5 points, which wasn't really possible before (they could give you .5 but it would be dumb)

*General Map Changes*

* Assemble your heroes time will be slightly reduced in later rounds.
* No more coin flips. Ties can occur, if rarely they hope. Points will be awarded to both teams.



*Grouping in Competitive*

* Players can only be within 500 skill rating of each other to group together (this number to potentially change during PTR). In the current SR, you can play with anyone within 50 SR. This would change it to more like 10.

**Assault Map Time Bank Changes**

* The Final Attempt time has now been changed to 1:00 (down from 2:00)
* When capturing the first point while in Final Overtime, you will be credited an additional 30 seconds to your time. The other team will also receive 30 seconds in the interest of fairness.

**Cart Pushing Maps**

* In the event that teams have additional time at the end of their push, the map will reset and they will be allowed to push the cart as far as the can within the remaining time.
 
I'm not a fan of not being able to be demoted from your tier (except for from decay, that should be prevented). However, the rest of it seems perfect.
 

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