Possible upcomming engineer upgrades...

Crashman

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Feb 29, 2008
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I saw this over at [link=http://www.maximumpc.com/article/its_hard_out_there_for_a_pirate_medic?page=0%2C1]Maximum PC[/link] (relating to when they got an advanced look at the Medic upgrades):

[blockquote]Super Engineer Bonus
We noticed in last night's game that Valve is also tinkering with upgrades for the Engineering class. While it's not concrete that these additions will go into the game's next Medic-friendly update, Valve is nevertheless looking at adding upgrade options for the Engineer's teleporter and dispenser. The former, when upgraded to Level 3, would reduce teleport recharge times from ten seconds to three. And a fully upgraded dispenser would heal all around it just slightly slower than a Medic--akin to Shadowrun's Tree of Life.[/blockquote]
 
if thats true then engs are going to be 5000 times more awesome xD i was hoping for a twin sniper sentry xD
 
It makes sense that Engy's would be the next class to get a boost, SG's have all the fun
 
A good level 4 upgrade would be like 25% increased range and more HP or something like that. That way 3-4 stickies would need to be 5-6 stickes :P
 
Awesome! I really hope Valve is concentrating on a huge update for a lot of classes in the Summer. This medic update seemed to take forever...when did they first mention it? 4 or 5 months ago? I think they are shooting for an MMO style release with one big update every 6 months, but I think I'd prefer updates to all of the classes with the next release. Either way, the game will be refreshed every so often, so that's a good thing.
 
We were talking about this in 2Fort (my) last night. I decided that the level 4 sentry would be able to move, and get a knife, and be able to disguise itself.

It would be a robot in disguise.

It would be awesome.
 
Sentries should be able to lock onto people wen they r behind a wall - a scout once took out my lvl 3 with a pistol - the sentry never turned round in time +, yes, i was dead
 
I think engineers are powerful enough, and if sentries were upgraded any further, serious balance issues would occur.

However, an idea to make engineers more powerful on offense and a little less invincible on defense would be to allow an engineer to convert enemy hardware. If you could get up to another engineer's gear and whack it enough with a wrench, it'd convert to your team.

Teleporters would reverse (exit to entrance, entrance to exit) and switch teams. Dispensers would, of course, provide ammo and healing to friendly units. Sentries would shoot the other team.

Just imagine turning things a round on a push by ubering an engineer instead of another class and having them wrench their opponent's sentry and make it turn on them.
 
Eeeh? I was thinking more along the lines of an alternate Sentry where there's less firepower, but more durability... :(
Or a tele that can take two targets at once...
 
I think it would be great to be able to turn other teams Sgs on them if that was the engie upgrade I would p[lay engie more often...
 

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