cp_warpath updated to cp_warpath2

Sacrifist

I made one post
Joined
Apr 7, 2008
Messages
13
Download Warpath2 HERE!!!

Ive updated Warpath to Warpath2. I used two 24/7 Warpath communities to do the playtesting for this version and its been a 2 month process. Its a good version.

Changelog:
- retextured
- spawn rooms are locked unless you are on that specific spawnroom
- health kits and ammo packs distributed through out the map to counter the Valve updates and to help map flow
- Added a little cover in the middle of the map to help gameflow in that specific area
- added 2 ladders near cp 2 and 4 to stop that area slowing the gameplay down. Ladders help both offense and defensive in those areas
- added ambient sounds throughout the map
- fixed cp2 and cp4 building lights, brushwork, and other various small issues
- timer set to 30 minutes and each cap will award 2 minutes additional time
- added nobuild areas to the tops of all cp buildings, you can still build on cp2 and 4 along the ledges (if you can get up there)
- spawn timers adjusted to 5 seconds instead of instant to help teams move forward

many other fixes, too many to actually remember

Included with the release is the info.txt and the english.txt and .res file is a server admin wants to use it

cpwarpath21em3.jpg

cpwarpath22ms2.jpg

cpwarpath23nh4.jpg

cpwarpath24zg1.jpg
 
Excellent! We have a dedicated Warpath community that will really benefit from and enjoy these updates. Thanks for the effort.
 
The changes look subtle enough to not change the gameplay in a drastic way. I say we try it out. I especially like the barrels in front of the entrance to CP 2. That would make sniping harder, perhaps, but it would also make it easier to take out SG's-or change the way the attackers defend that area completely.
 
I'd like to give this a go myself, even though I'm a certified 2fort'er. I'll have to look and see what other servers are running it and check it out
 
Ok, I found a server running this and hopped in... Wow. I really really had a good time on this map. The changes are subtle, but they do so much to keep the gameplay moving. I think it's a definite improvement over the original in about every aspect. The new texturing gives it an entirely different feel. I'd love to see this get a home on one of our servers.
 
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