CS:GO Pre-Release Notes for 9/9/2016

Medviah

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The following changes are in the “1.35.4.7rc” CS:GO Beta depot.

[Gameplay]

  • The first-person camera of players, spectators, and demo-viewers is no longer allowed to rise higher than their third-person head. This should prevent first-person players from being able to see from perspectives where their third-person head is not also exposed.
  • When a player’s first-person camera is adjusted, bullets fired from both their client and server-side locations are also adjusted to emit from the corrected position.
  • If for any reason the third-person player animation lowers a player’s head beneath the client’s first-person camera, the client’s first-person camera is lowered to stay at or under the height of their third-person head. This means that the third-person motion of the player is now represented more accurately from the first-person perspective.
  • Third-person landing recovery animations are now weighted based on altitude traversed and duration in-air. Players landing from small jumps or falling from lesser heights will play more subtle landing animations.
  • The anti-crouch-spam system has been changed to use degrading speed, instead of logging keypress-count. As before, the more often players crouch, the slower they will rise or lower. But this should now prevent bugs where players would instantly stand, or lose their crouch-spam penalty by moving a tiny amount. If players crouch even more, eventually they will just stay standing up.
  • First-person and third-person crouch speed is now more closely related. The third-person player lowers more quickly to match the first-person representation.
  • Players landing in crouch positions play a more subtle landing animation that raises their third-person head less noticeably.

[Misc]
  • Lag compensation system will now reliably restore pose parameters responsible for animation layering which makes server-side hitboxes for lag compensated players better match client-side rendered models. (Thanks, /u/Spurks)
  • Fixed a bug where player body pitch could improperly rotate the entire player entity inside lag compensation processing.

We have a public beta now so things like the pocket-awp don't happen again! Rejoice!

It also looks like the crouch-spam glitch is fixed (?) for good. Landing animations will also be fixed.

I'm not sure when this will go live, hopefully soon

Video of the crouching fix:

[ame]https://www.youtube.com/watch?v=6uYHyZbABz8&feature=youtu.be[/ame]
 
Last edited:
insert nick bunyun rant

Sent from my LGLS990 using Tapatalk
 
Hey... That's pretty good.

[–]Fs0i 787 points 2 hours ago
Public Beta
Fixing a hitreg-bug that was reported yesterday
Fixing crouch-spam for good
Fixing landing animation
Neat.

I think people can't really complain about this, can they?
 
Planting addition . Basically, it should eliminate issues where you can see your opponents, but they can't see you.

[ame]https://www.youtube.com/watch?v=xdPx-m4UeTU[/ame]

Landing animation fix

[ame]https://www.youtube.com/watch?v=q9YiZQXaNoM&feature=youtu.be[/ame]
 

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