Counter-Strike Global Offensive Jail Server Changes coming to the Jail Server

Medviah

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Hello and Welcome to the final announcement of 3. This one is geared specifically towards the Jail Server. Jail hasn't seen much renovations in it's map pool for awhile. We will be adding 5 maps (failjail included) and removing 7 maps. These maps were discussed and debated very heatedly among some of the community members/leadership.

Maps to be removed:
  • Avery (jb_name_not_set on the nominate)
  • Kistroll
  • StationX
  • Sandypicnic
  • Alcatraz_redux_go
  • Knightfight
  • Clouds

Maps to be added:
  • [strike]MoonJail[/strike]
  • Failjail (Already on the server)
  • Devs
  • Maximum
  • Alcatraz_redux

Rogue has already been gracious enough to show the map layouts and how everything works with his maps. I am a link going to Rogue's showcase. MoonJail is a space map with a ton of cool tricks, games, and environment. I am a link to MoonJails workshop. Pizza Steve also made a showcase thread and is requesting ideas/bugs. I am a link going to Steve's thread.

It's fantastic to see our community come together to create maps for a server we all love. Make sure to thank these gentlemen for all their hard work.
 
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Great news, I agree with all of the maps being taken off and cant wait to give some of the new ones a go!

Thanks a bunch to the map makers, and leadership for these changes <3
 
Can't wait for some new maps and out with the old ones!

We are going to always have a lot of old maps on the server, like Canyon and Resurrection. Plus some of these are older maps ported to CS:GO. So it's more like out with the New in with the Old =)
 
So glad for the changes! The only thing I'm upset about being removed is Knightfight
 
Rip knightfight. Gonna miss the old cellblock.

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Knightfight as much as i'd like to say it's fine, with most of the CT's I think the cell block just needs an entire revamp, It's too easy to rebel with the current layout. Gonna miss that map though, was one of the first maps I played (think it was second only to umbrella)

Edit: Too easy to rebel as in there isn't nearly enough distance between the T's and CT areas when leaving which is when the chaos happens if there are really any insane rebellers (Sweg, you RDK) for example, for Disco i'd recommend moving the DJ booth up somewhere else, expanding the room to add said room for the DJ booth to move up, playing freeze dance is impossible when the T's are able to freely change the song like that, add a ladder up to the CT area too maybe? Not my map, just making some suggestions though.
 
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