- Joined
- May 11, 2011
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- 5,355
[ame]https://www.youtube.com/watch?v=Sh6obN_7xw4[/ame]
1:56, you should make a game out of them grave pits where a green glow shines out of a couple of them, and if you are stood in a grave that doesn't have a glow, you die. The amount of pits that have a glow in them gets smaller and smaller every time.
You could make it so that the pits that dont have a glow in them have some sort of zombie hand reach out of the group killing any potential victim inside of it ...
You should also add some easter eggs!
I hate RNG cause i always want LR!

No RNG.
I think this map would be a great testing ground of sorts to not have race/box/climb games. Have all unique games that make CTs question which game to do every round. Maybe they are all X distance away from the cellblock so it's not the same 3 games every round. Or just make race/climb/box X*2 away from cellblock and have the others just be X distance.
No RNG.
I sort of did that with knightfight. All the games were almost equal distances away from cell block. I had a unique take on a climb; created frogger and joust; and threw in simon, maze, and wipeout. Race/Climb are staples of jail and I intend to have at least one on every map. The key is to give them a spin to make them unique.I think this map would be a great testing ground of sorts to not have race/box/climb games. Have all unique games that make CTs question which game to do every round. Maybe they are all X distance away from the cellblock so it's not the same 3 games every round. Or just make race/climb/box X*2 away from cellblock and have the others just be X distance.
It's a valid request. Rng games are some over the most overplayed yet least fun games on jail.Man, all you do is complain. Yikes. Anywho, nice map RDK
Man, all you do is complain. Yikes. Anywho, nice map RDK
How rng is musical chairs if I force start everyone in the same spot. I'm thinking of having a teleport active when music is playing, and disables when the music is stopped. Prevents false starting and promotes quick reaction.
The core concept of this game is now implemented. CTs press a button based on how many players are participating, and it will randomly select 1 less than the amount of players. Music will play for a random duration of 5-35 seconds and a teleport to prevent false starting will be active until the music ends. After that, the Ts must react quickly to be the first one into a grave to escape the cemetery, else the empty graves were meant for them. CTs can then select another button corresponding to how many players remain and the process will continue.
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The core concept of this game is now implemented. CTs press a button based on how many players are participating, and it will randomly select 1 less than the amount of players. Music will play for a random duration of 5-35 seconds and a teleport to prevent false starting will be active until the music ends. After that, the Ts must react quickly to be the first one into a grave to escape the cemetery, else the empty graves were meant for them. CTs can then select another button corresponding to how many players remain and the process will continue.
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