Other class upgraded weapons

Spies can place bombs on sentries. They remain disguised, but have to punch in a code, then place the bomb. After placed, takes 5 seconds to explode.

Kills sentry. Engineers can take it off with 3 wrench hits.
 
Glitch: I'd love to see them put concussion grenades back in too, conc jumping made for some great games
 
Demomen should have flash grenades like in CS. Blinds opponents in the area for 3-5 seconds.

Engineers teleports should have a 1-100 chance to send you to the enemies teleport. How crazy would that be?

I like the idea for the pyro to have a fire extinguisher and for the scout to have a wiffle bat. Very cool ideas.
 
Demonman: should have a pack of dynamite like the one he swings in the tf2 trailer. It could do a whole lot of damage

Spy: could plant a bomb in a dispenser which would have a timer of 30 seconds and could only be defused by another spy, or something like that.

soldier should have a long range gun, a bit similar to ww2 guns that you keep reloading after one shot. no scope.
 
What spies really need is a stronger melee weapon.... or 2 be able to dual wield knives. If that was done, then Lower the amount of damage each does, but make it balance out to where it could equal a decent amount of damage per 2 hits from each hand.
 
[quote1208807077=ihavenolife]
I had one for the spy. Instead of a knife, the spy has a garrot wire. The metod of killing is to get behind the enemy and strangle them with it. The thing is your disguise is not lost when attacking. It takes a few secends to strangle the victim. When being stragled the victim loses health propotional to the time it takes to kill them full, ie: if they are hurt they die faster. The drawback is the only weapon to head on attack is the revolver and while strangling your victim is seem thrashing in front of you.

this weapon is purely for taking out key enemies only, not in the middle of the fight. It is also useful for taking out an engie as you keep your disguise up and not get hit by the sentry. The thing that keeps this weapon in balance is the time it takes to kill. If your not careful you can easily get yourself killed when strangling. Its a useful but risky weapon to use.


[/quote1208807077]


I would LOVE that
 
I think maybe for the engi there should be different types of sentry such as - as someone else said a long range sniper sentry, although that could get annoying... or even maybe a close range flamer sentry for corners?
 
[quote1208810261=blackhawksniper]
[quote1208807077=ihavenolife]
I had one for the spy. Instead of a knife, the spy has a garrot wire. The metod of killing is to get behind the enemy and strangle them with it. The thing is your disguise is not lost when attacking. It takes a few secends to strangle the victim. When being stragled the victim loses health propotional to the time it takes to kill them full, ie: if they are hurt they die faster. The drawback is the only weapon to head on attack is the revolver and while strangling your victim is seem thrashing in front of you.

this weapon is purely for taking out key enemies only, not in the middle of the fight. It is also useful for taking out an engie as you keep your disguise up and not get hit by the sentry. The thing that keeps this weapon in balance is the time it takes to kill. If your not careful you can easily get yourself killed when strangling. Its a useful but risky weapon to use.


[/quote1208807077]


I would LOVE that

[/quote1208810261]
I agree, that would be awesome, one spy saps, the other strangles!
 
I'd like to see the Pyro's weapons. He has a lot of potential but at the moment I find him kinda underpowered and the weapon updates could make him much more versatile. :D

I want to see some sort of smokescreen gun. It would look like a small old fashioned woodstove on his back with a chimney that wraps around into his hands with a handle he raises to disperse smoke. It wouldn't do damage but it blinds foes, allowing the Pyro and teammates to go in for the kill with his shotgun- or even his axe.

It could block sentry view as well. With this weapon, you could destroy a well fortified sentry without the need of an uber (seeing as how the Critscreig doesn't grant invulnerability). With this weapon, Valve wouldn't need to create a smokebomb either.

If it seems to OP, maybe it could have a small clip size ( a 100 to the flamethrowers 200) or use ammo at a greater speed. The smoke could disperse faster from explosions to ensure soldiers could remain the Pyro's counter class.

Of course, if just smoke wouldn't cut it and a woodstove on the Pyro's back would seem too out of place, it could be replaced with a fire extinguisher. It doesn't neccessarily need to put out fires, but it does direct damage to foes and instead of burning them chills them, slowing them down. for all these pros the fire extinguishers one con could be the smaller and less effective smokescreen.

... but what would they do for the shotgun? flaming rounds? !dodge
 
as a spy, i would like to see dual revolvers, and some type of upgrade to the cloak
 
[quote1208812895=Anders]
[quote1208810261=blackhawksniper]
[quote1208807077=ihavenolife]
I had one for the spy. Instead of a knife, the spy has a garrot wire. The metod of killing is to get behind the enemy and strangle them with it. The thing is your disguise is not lost when attacking. It takes a few secends to strangle the victim. When being stragled the victim loses health propotional to the time it takes to kill them full, ie: if they are hurt they die faster. The drawback is the only weapon to head on attack is the revolver and while strangling your victim is seem thrashing in front of you.

this weapon is purely for taking out key enemies only, not in the middle of the fight. It is also useful for taking out an engie as you keep your disguise up and not get hit by the sentry. The thing that keeps this weapon in balance is the time it takes to kill. If your not careful you can easily get yourself killed when strangling. Its a useful but risky weapon to use.


[/quote1208807077]


I would LOVE that

[/quote1208810261]
I agree, that would be awesome, one spy saps, the other strangles!
[/quote1208812895]
Since most of time I am a spy I would love that...Need to give this idea to Valve XD
 
spy upgrades wouldn't matter, i would NEVER be able to get them....
i'm kind of partial to allowing the pyro to add flames to either a soldier's rocket or a demo's granades when the explode. I like the upgrades for the medic because it forces you to work with someone.
I also liked the idea of a decoy sentry...
 

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