Warpath/Warpath2

Adilor

EGO Addict
Joined
Apr 17, 2008
Messages
1,266
Maybe I'm missing something, but there don't appear to be any noticeable differences between the versions. Anyone care to fill me in on exactly how they differ?
 
I believe the map's creator posted a little while ago explaining. It's not huge, he just made a few improvements to help with choke points and such.

Edit: I was just grabbing the thread. The post below gives the details, but [link=http://www.edgegamers.org/e107_plugins/forum/forum_viewtopic.php?73687]here's the original thread[/link] if you want to see it.
 
[quote1208741935=Sacrifist]
Changelog:
- retextured
- spawn rooms are locked unless you are on that specific spawnroom
- health kits and ammo packs distributed through out the map to counter the Valve updates and to help map flow
- Added a little cover in the middle of the map to help gameflow in that specific area
- added 2 ladders near cp 2 and 4 to stop that area slowing the gameplay down. Ladders help both offense and defensive in those areas
- added ambient sounds throughout the map
- fixed cp2 and cp4 building lights, brushwork, and other various small issues
- timer set to 30 minutes and each cap will award 2 minutes additional time
- added nobuild areas to the tops of all cp buildings, you can still build on cp2 and 4 along the ledges (if you can get up there)
- spawn timers adjusted to 5 seconds instead of instant to help teams move forward

many other fixes, too many to actually remember

[/quote1208741935]

[link=http://www.edgegamers.org/e107_plugins/forum/forum_viewtopic.php?73687]warpath2[/link]
 
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