Counter-Strike: Global Offensive CS:GO Pre-Release Notes for 10/10/2016

Medviah

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MAPS

  • A revised version of de_inferno is available in the Beta depot. Check it out and send us your feedback!

GAMEPLAY

  • Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air.
    • This is tunable via the convar sv_timebetweenducks.
  • Fixed a case where a player’s crouch state did not match the state of the +duck key. The most noticeable case was when taking over a bot that was crouching.
  • Adjusted bomb plant animation when planting the bomb while already crouched.
  • Fixed a bug where molotovs/incendiary grenades did not generate flames when they exploded on the corner of a ledge.
  • Reduced viewmodel rotational effect when pointing a weapon at near-vertical angles

Xbox Game DVR

  • Added a performance recommendation for Windows 10 users explaining how to disable Game DVR if it is enabled.

UI

  • Sniper scopes are much more responsive to your actual accuracy; the blur is driven by your current inaccuracy.
    • NOTE: There are no gameplay changes to scoped accuracy. The display now more-correctly represents your current inaccuracy.
  • Crosshair blur fidelity improved.
  • New console variable cl_crosshair_sniper_show_normal_inaccuracy (default 0) includes standing inaccuracy and spread in your sniper crosshair blur.

MISC

  • Gameplay convars for community servers & workshop maps:
    • weapon_air_spread_scale (default 1): Games that focus on air combat can set this to a lower value to improve weapon accuracy for players in the air.
    • sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed.
    • sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.

Infernew pictures:

http://imgur.com/a/CYtJS

http://imgur.com/a/xBSOz
 
Looks 10x better. much more aesthetically pleasing, and with the changes makes it much harder for CTs as now they cant hide as easily on the Sites (Graveyard/pit)
 
Looks 10x better. much more aesthetically pleasing, and with the changes makes it much harder for CTs as now they cant hide as easily on the Sites (Graveyard/pit)

The sites are so much cleaner now. Exiting aps was a nightmare but a clean graveyard and wider openings are amazing.
 
Inferno looks pretty good. I miss playing that map a lot on CSS, back when we had a server for it.
 
It feels so empty... Somebody put a freaking chair in that library for crying out loud..
 

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