INFERNO
GAMEPLAY
MISC
- Removed player/C4 collision on windows in top of alt-mid apartments.
- Weapons can no longer get thrown inside small cubby above underpass
- Removed tiny gap in pit that allowed you to look towards arch without any risk
- Can now jump on top of sandbags from CT side at top of Banana
- Removed some unintended boost/exploit positions
- Fixed some minor graphical bugs
- Smoothed out movement when hugging the wall while going down stairs towards boiler
- Added chalk to T spawn
GAMEPLAY
- Fixed a bug where players could jump higher than intended.
- Sniper scopes now blur less when double-scoped.
- Increased opacity on highly inaccurate/blurred scopes to make the crosshair more visible.
MISC
- Added cl_drawhud_force_radar to render radar with cl_draw_only_deathnotices.
- Doors are always networked to prevent peeks with high lag revealing players behind the door.








