Counter-Strike Global Offensive TTT Server Need help debugging thething

RedDragonKnight

EGO Is My Life!
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Joined
May 11, 2011
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If you've encountered a giant error box on the map, you probably want to know why. Well too bad because I have no idea. I have been unable to replicate the reported issue offline even with my materials and models folder removed.

To help, post here if you've encountered the problem (on v1b only). Please include when it first started happening (start of the map; 3 rounds in after the ufo; when someone planted a bomb in the bathroom, blowing up the wall; breaking some box; etc), any missing model errors reported into console when the map started or when the error occurred, and the approximate center of the error if it can be located.

When I get home from work, I will create a test version that has buttons to force enable all of the triggers that normally require props to activate, so everything can be tested without physically moving the props. If we think we found the issue, I'll remove it and re-upload another test version to see if the error is fixed.
 
The two times I have encountered it is when the spaceship goes up into the sky (Directly after the UFO launched), this caused that current map to have it until it swapped. That has been the only constant I have seen it. I don't have the things you asked for because this was last week.
 
I believe to have found the issue completely by accident: and its just a single box that seems to be causing it. yes. a box. Whenever the prop is broken, it creates the error message throughout the entire map. here are a set of screenshots to show its location and proof:

4F5654B495B66F0A3B794651F71AF8EBC207D013


509FF190F62DAEE25E0E19563B34C2B30236B305


95E7AF8B7FFF2E5BE7C89B224E0A8840806E111A


57EC64576CB321D387B9C24A108F5797229A0A74


i did it multiple times and it worked everytime. i have no idea how it creates such an error message, but it seems to be the case since i can replicate it constantly and only fix is to restart the map.
 
I knew that box was shady. I'll fix it when I get home. UFO was a red herring, I don't know why the box would be destroyed when the UFO leaves, maybe the trigger is set to hurt physics props as well. I'll check, as it only really needs to damage clients.
 

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