Dice

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Jul 5, 2008
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Good evening EdgeGamers. I was wondering why the CSGO servers do not include a 24/7 Dust/Inferno/Office. By looking at the current server list, all of the modes eGO offers are all arcade game related with the exception of the DM server. The average csgo player who enjoys the competitive nature of Counter Strike doesn't participate in these mods. Look at the Source servers. Source is vastly older than Global Offensive, and is doing much better pulling in people. As of 10:55pm EST 26NOV16, the 24/7 Dust CSS server has 64/64. where as out of all 4 servers in GO only have a combined 32/116.

So, has their ever been a Global Offensive 24/7 Dust. If yes, Why was it not succesfull? If not, What are the possibilities of converting an existing server? The switch could possibly increase server traffic and eGO popularity. Please leave comments and concerns.

Very Respectfully
=(eGO)= Dice
 
Hey Dice, these are some good questions. I'll try to make sure I answer all of them as best as I can.

First, I want to highlight something you mentioned:
The average csgo player who enjoys the competitive nature of Counter Strike doesn't participate in these mods.

There are numerous people in the community, myself included, who do enjoy the competitive nature from time to time. We also partake in the servers we have. While I cannot speak on behalf of the average player, I think with the nature of CS:GO game the "average player" may be a bit broad. Perhaps the "average competitive player" (ACP if you will) would be a bit more accurate. In that case, yes many of them I would say stick to matchmaking or a deathmatch server to warmup.

With that being said, we also need to look at what there is to gain from those types of servers. A single map, or rotation map, server has been tried a few times before with little success. This is because there is no gain for the average competitive player. This ACP will be more interested in getting back into competitive as opposed to sticking around to help fill a community based server. Don't be fooled by by server rankings on gametracker. Keep in mind, (exaggeration incoming) that for every top 100 deathmatch/rotation server you see, there's another 100 sitting empty. Additionally, while you may see some deathmatch servers or 24/7 dust2 servers, those are actually not the kinds of servers the ACP, to my understanding, will be looking for. These servers are more likely to have people running around with a knife or zeus for fun, ultimately hindering the ACP's ability to get into the competitive mindset.

At the same time, the ACP is faced with a choice. Do they manually look through the server list at, quiet literally, thousands of potential servers to join where they are restricted by the rules of that server, or do they let valve's matching automatically place them on a valve server? For the ACP, as I mentioned previously, they want to get back into a match quickly. The quickest option is to join a server using the in-game matching system supported by valve for valve servers. As a bonus to playing on an official valve servers, you can gain experience to increase your in-game rank (not matchmaking rank) to get a drop when you rank up. As another bonus, the CS:GO community has noticed that if you play on an official valve server, skin/case drops are more frequent and the quality of these also increases. While there is no official statement by valve, years of observation to seem to suggest that is the case.

Just to recap so far, the hardships with hosting a community based competitive server:
  • Thousands of these servers already exist
  • The ACP is less likely to find it
  • ACPs are not likely to remain for a long period of time
  • Official valve servers offer better benefits

Now, as a community we do have an answer for the competitive community. Have you heard of our Last Man Standing (LMS) server? I'll leave a link so you can look into a little bit. It is actually a custom plugin that only eGO has. That's right, we have launched a one of a kind server into the CS:GO community. But just launching a server isn't enough. Now that we have worked out a lot of the kinks, come December we are going to be looking at pushing this server very hard both inside and outside of the community. We feel that once word gets out of this new competitive game mode, we can attract a portion of the ACPs to try it out and begin to build the server's popularity. Keep in mind, LMS is not the same as other competitive servers like rotation or deathmatch servers. CS Leadership has decided that we no longer need to struggle in bringing something that the CS:GO community already has. Instead, we are bringing something brand new that can excite the entire community. And, in my opinion, that has potential for a larger impact than bringing in another rotation or deathmatch server.

Sorry for the massive wall of text there, Dice. If you have any other questions let me know!
 
Our BF4 servers are ranked servers, with Lockers being #1 in the US. Imagine if nobody could lvl up or unlock anything. They wouldn't be as popular with the public. CS:GO is very different from source and 1.6, in that it uses auto matchmaking, essentially doing away with the demand for a stock map vanilla dedicated server. CS:GO drags people to auto matchmaking with the XP system they came up with. People would not earn xp, lvl up, or get progress for the operations that CS:GO has every now and then, if they decided to stick to community stock map vanilla servers.
 
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Thank you for your speedy response, _MEGA.

I will agree the term "average" is very broad when it comes to this topic, as it is difficult to say who is what type of player. Casual or "ACP" as you so eloquently said. We all have one area in common in regards to this specific community. I myself, am a ACP, others in this community are casual. But what we all have in common is the love for gaming. We joined this great community to enjoy the aspect of gaming that has seem to be lost over the years, and that is a sense of comradery between members. And i don't see this looking at the current GO servers.

The Deathmatch server purpose is to simply warm up or practice a specific weapon. Appealing to the ACP type.

The Jail server i will admit, allows players to communicate and have fun. Which i have absolutely no problems with. Until all that is disturbed by a single corrupt jail guard. The point of the game now becomes misconstrued and no longer a game, rather an inconvenience. This mode is for the casual player. And as an ACP, doesn't give the challenge necessary to be entertained nor allow cohesion between members.

I have no knowledge of TTT, since i joined once to bickering adolescence and was confused to the objective of the game lol. But it seems to be the most popular GO server and i will give more thought to it.

Finally as for LMS. As an ACP, i am extremely excited to try/play this mode and wish it becomes a huge success.

My point to this is that it seems the GO community is divided between casual and ACP gamer. No one style of gamer has a place to go without feeling isolated. The 64 slot server of the Dust 2 mayhem in my mind, gives the best of both worlds. it allows the ACP the challenge of reaching the top spot on the leaderboard, while allowing the casual a chance to meet new friends and socialize with eGO members.

I started in eGO years ago playing DoD. I think to this day, playing on Strand with other members, being apart of the best DoD: Division, The Dam Busters. Was the best gaming experience i have ever had being apart of a online community. These are all my opinions, and im sure others may feel differently. i do want to stress that obviously i have no say or authority over this matter. But an open forum is the best way to get things done!
 

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