Overwatch Holiday Event Released

Mister36

Poster Extraordinaire
=(eGO)=
Joined
May 21, 2014
Messages
2,467
The event is live! Here are the skins:

z4M8DO8.jpg


9RAFYHM.jpg


iPbUmDK.jpg


DC7H0I3.jpg


jT6d3k0.jpg


kvkhPnA.jpg


o5EBs9l.jpg


tYZh1E4.jpg


kPjQGqv.jpg


4DyZYKT.jpg


ItuqoCE.jpg


q9t8lVv.jpg


There are also voice lines, some new highlight intros, some victory poses and other stuff, along with a new Mei-only brawl mode.

Will update as I get more information.

EDIT: Patch Notes -

New Seasonal Event: Winter Wonderland

[ame="https://www.youtube.com/watch?v=8Gjn0ObXWak"]https://www.youtube.com/watch?v=8Gjn0ObXWak[/ame]

Overwatch is getting into the holiday spirit with a brand new seasonal event. For the next three weeks, Hanamura and King’s Row will be decked out in holiday lights, we’re introducing a new collection of holiday-themed cosmetic items, you can challenge your friends to a snowball fight, and our Loot Boxes will be and tied with festive bows.
Grab a mug of hot cocoa and jingle all the way to Overwatch’s Winter Wonderland.
To learn more, click here.

General

Added a new “Boop” unlockable voice line for Sombra
Players can now select the 1v1 Mystery Duel and 3v3 Elimination game modes from the Custom Game menu
Added a “Stay as Team” feature, which allows players to remain grouped with their teammates after the match has ended

BUG FIXES

General

[PS4 Pro] Fixed a bug that could obscure or hide UI elements on a 4K display
Fixed a bug that allowed more than one player to select the same hero on the Assemble Team screen, but forced one player to reselect after spawning
Fixed a bug that forced players to join Play vs. AI matches when attempting to spectate a friend
Fixed a bug causing a black screen to appear if players switched heroes as the round ended
[PC] Fixed a bug that allowed the “H” key to close the Hero Select screen even after that function had been bound to a different key

AI

Bots are no longer able to use abilities or attack enemies after a Control match has ended
[Console] Fixed a bug that prevented Ana from being selected in 1v1 matches

Arcade

Fixed a bug that prevented players from correctly receiving experience after joining an in-progress 3v3 match
Fixed a bug preventing BattleTags from being displayed correctly during Highlight Intros and Plays of the Game in 1v1 and 3v3 matches
Fixed a bug causing the respawn timer to remain visible during 3v3 matches

Competitive Play

Fixed a bug that allowed more than one player to select the same hero in rare situations

Heroes

Fixed a bug preventing the nameplate above D.Va’s mech from disappearing while being destroyed, and displaying a “0” instead of the player’s name
Fixed a bug causing the “You” indicator (which typically only appears during killcam footage) to appear when D.Va looks directly at the ground
D.Va’s video tutorial now includes changes made to her Defense Matrix resource mechanics
Fixed a bug causing Genji’s sword to clip through its scabbard
Fixed a bug causing Junkrat’s Steel Trap animation to play when detonating a Concussion Mine
Fixed a bug causing Reinhardt’s hammer to become invisible to some players after using an emote
Fixed a bug that interfered with the accuracy of the alternate fire for Roadhog’s Scrap Gun
Fixed a bug that allowed players' Ultimate ability voice lines to play uninterrupted, even if they were hacked by Sombra during use
Fixed a bug preventing the sound effects from Torbj?rn’s hammer from being played when his Ultimate ability was activated
Fixed a bug causing Widowmaker’s Grappling Hook to begin its cooldown after going through Symmetra’s Teleporter
[Console] Fixed a bug that allowed Mercy to receive Ultimate charge when using her Caduceus Staff to increase teammates’ damage when they’re not damaging enemies
[Console] Fixed a bug preventing Reinhardt from deactivating his Barrier Field after being hacked by Sombra
[Console] Fixed a bug preventing Sombra’s Hack from cancelling Soldier: 76’s Sprint ability
[Console] Sombra no longer receives credit toward her on-fire meter when her EMP ultimate hits Symmetra’s turrets
[Console] When multiple Sombras attempt to hack a health pack, the player that initialized the hack first will now control it
[Console] Fixed a bug preventing Sombra's Opportunist passive ability from seeing practice bots through the walls on the Practice Range
[Console] Fixed a bug preventing Sombra’s reticle from consistently expanding while firing her Machine Pistol


Maps

Fixed a bug that allowed Sombra to reach unintended locations on Watchpoint: Gibraltar
Fixed a bug that prevented Mercy from using Resurrect in rare situations on King’s Row

HERO BALANCE UPDATES

Symmetra

Photon Barrier (New Ability)
Replaces her existing Photon Shield ability
Generates a large energy barrier in front of Symmetra that blocks enemy fire as it travels forward
Shield Generator (New Ultimate Ability Option)
-- Symmetra's Ultimate ability now offers a choice between Teleporter and a new option: Shield Generator
Shield Generator places a device that grants additional shields to allies within its effective radius (regardless of barriers, walls, or obstacles between them and the Shield Generator)

-Photon Projector (Primary Fire)
Range has been increased from 5 meters to 7 meters
-Sentry Turret
Turrets that can be carried have been increased from 3 turrets to 6 turrets
Cooldown has been reduced from 12 seconds to 10 seconds
-Photon Shield
Replaced with the new Photon Barrier ability
-Teleporter
Health has been decreased from 200 to 50
Shields have been increased from 0 to 350

Developer Comments: We wanted to address two main issues with Symmetra. First, on the whole, we felt that she didn’t feel active enough. Second, due to the nature of her Teleporter, she felt weak in certain situations on different maps and game modes.

To address the first point, we replaced her more passive Photon Shield ability with a much more active ability: Photon Barrier. Now, Symmetra can help lead the charge on offense or help shut down a big push on defense by actively blocking damage for your team.

For the second point, we noticed players would often switch off of Symmetra once they found themselves in a situation where her Teleporter wasn’t as useful. For example, when playing her on defense on an Assault map, players often used her to defend the first capture point, then quickly switched to another hero if that point fell. To help her feel more useful in more situations, we've given her an alternative to her Teleporter. The Shield Generator is just as important for the enemy to deal with, but is useful in more situations.

The turret changes allow her to rebuild her turret nests faster. Even if all her turrets are wiped out, it's now easier for players to build them all back up before the next push.

We’re also increasing the range on her Photon Projector to make it easier for her to build up and keep a powerful charge on her target.

Zarya

Particle Barrier/Projected Barrier

Attacks like Reinhardt's Fire Strike or Hanzo's Dragonstrike that deal damage to both the barrier and the hero within the barrier, no longer deal damage to the barrier twice

Developer Comments: This is a bug fix, but we think it's significant enough to warrant a separate note. We've had a long-standing bug that caused "piercing" damage to hit Zarya's barrier twice. Sometimes this benefited Zarya (for example, jumping in front of Reinhardt's Fire Strike was a good way to generate a large amount of energy quickly), and sometimes it really hurt her (Genji’s Dragonblade, for example, would cut through her shield in one swing, instead of two). This change isn’t intended to buff or a nerf to Zarya. We're simply trying get her abilities working as they should, and we’ll keep an eye on how it affects her balance.
 
Last edited:
Love the skins. I still wanted Winston with a santa hat but this shall do. I'll have to hop on tonight and play around.
 
Is it me, or does Hog's belly and Reaper's legs look bigger then normal with these skins?

Also, that Nutcracker skin for Zenyatta.. *insert facepalm while laughing*


No more Ana sleeping 36 on round end :(

Heh, I remember that all too well since I was right next to the Ana when she did it and heard it go off..then when we spawned the next round I hear 36 go "what?", turn around, and lo-and-behold he's 'asleep' in spawn..I'll have to see if I can find it on one of the streams and clip it. :P
 
Ugh, I have to agree with some of the comments I saw on Polygon about this. I like all the skins short of Mei's, and that's for one massive reason:

It's a reskin of her "classic" skin, but with a santa hat. And it's somehow legendary!?
 
Waiting to see clips of 360 mid air shots from the new event...
But what about that window highlight so badass...
 
Ugh, an absolute mess of seething hate went down last night for me. Trying to get the 6v6 RNG box and I kept getting absolutely horrible heroes that I'm not good with. Then I finally win one on an offensive push as Torb (and didn't even die) when I somehow slipped behind the enemy and set a turret up above and behind point A on King's Row, slaughtering 3-4 enemies as my team finally pushed onto the point.

AND THE DANG HIGHLIGHT REEL DECIDED THAT A POINT LATER ON WHERE I KILLED ONE PERSON WAS MORE AMAZING.
 
So her Ice Block was the big part of the skin? That's not even something you can see in the skin selection stuff in the Hero listing! It's a cool (oh god I'm punning...) idea yes, but I don't really see how the skin it's attached to is any better than Lucio's past that. It would have been nice seeing her in something that looks really awesome as well instead of just a cap on her head. Hopefully the "early next year" comment is indeed pointing at a Lunar New Year event, Mei in a traditional Mandarin Dress would be a-mei-zing (if a bit odd looking on the battlefield).
 

Latest posts

Back
Top