Visuals
Public Lobbies
Part 2:
Today we’re visually upgrading the SAS Counter-Terrorist player model. The adjustments are centered around a few core principles, including preserving character legibility and improving overall visual fidelity.
Also in today’s update – some tweaked sounds to support HRTF (listen for a new bomb beep), and adjustments to the algorithm that determines how groups show up in your Public Groups panel.
Take a windy walk over to Inferno and Mirage, and check out the revamped SAS!
- Visually upgraded the SAS Counter-Terrorist player model
- New C4 beep sound for increased sound positioning with HRTF.
- Fixed issue where some sounds were muffled as a result of upsampling for HRTF compliance.
- Added option to audio settings to enable/disable HRTF on OSX.
- Reduced latency of HRTF.
Public Lobbies
- Improved algorithm and performance of public lobbies discovery
- Updated radar map for Nuke
Part 2:
Today we’re visually upgrading the SAS Counter-Terrorist player model. The adjustments are centered around a few core principles, including preserving character legibility and improving overall visual fidelity.
Also in today’s update – some tweaked sounds to support HRTF (listen for a new bomb beep), and adjustments to the algorithm that determines how groups show up in your Public Groups panel.
Take a windy walk over to Inferno and Mirage, and check out the revamped SAS!








