Rogue Sniper

EGO Is My Life!
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A while back on my own I was trying somethings out in SourcePawn for SourceMod for the/a Jail plugin to come up with ideas to make Jail a bit better even without getting better CTs or more rebellious Ts.

An idea I had for additions or changes to the plugin comprised of the following:

  • If there is only one CT and one T remaining, a two minute timer is started that when ended kills both players
  • If there is only one CT remaining, they are beaconed, and a two minute timer is started that when expires kills the CT
  • If there is only one T remaining, a two minute timer is started to give that last T their last request before killing them

But why two minutes?

Two minutes is enough time that in a one versus one scenario both players should meet somewhere to kill each other. In the case of one CT, then hopefully the rebelling Ts attempt to kill the CT as that CT cannot camp. Finally for last request that means you have a bunch of players dead and dont want to wait five minutes for one person to do something.

So while this currently is not in the plugin, I believe that we should move to a two minute last player timer that can help keep people in the server as their time dead is significantly minimized and allows them to be alive for a lot longer during that map as more rounds could be played.


tl;dr: Lets make Jail great again and keep players playing on the server!
 
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Majority of players leave in between rounds because of how drawn out it is,
this would be so useful to keep players entertained and engaged so they
dont get bored and end up leaving.
 
For this event "If there is only one CT remaining, they are beaconed, and a two-minute timer is started that when expires kills the CT"

How about just notifying the server (god chat etc) that the CT will be killed in 2 minutes and that as last guard they can kill all remaining T's. No beacon.

The reason I say no beacon but include the kill after 2 minutes is so that the CT will still have to actively hunt the Ts. With a beacon the T's have a huge advantage of 1) Knowing where the CT is and 2) Having more players alive.

Granted, it's impossible to know all the scenarios the CT / Ts may be in when there is 1 CT alive and some Ts alive. In some cases, a beacon would be beneficial but just off the top of my head, I would suggest a slay timer on the CT after 2 minutes without the beacon in this case.
 
I like it, try dropboxing the idea.

:D

This more of a community thing as we currently have no one working on our plugin due to the fact the last person was a community manager and most likely does not have access to it anymore.

For this event "If there is only one CT remaining, they are beaconed, and a two-minute timer is started that when expires kills the CT"

How about just notifying the server (god chat etc) that the CT will be killed in 2 minutes and that as last guard they can kill all remaining T's. No beacon.

The reason I say no beacon but include the kill after 2 minutes is so that the CT will still have to actively hunt the Ts. With a beacon the T's have a huge advantage of 1) Knowing where the CT is and 2) Having more players alive.

Granted, it's impossible to know all the scenarios the CT / Ts may be in when there is 1 CT alive and some Ts alive. In some cases, a beacon would be beneficial but just off the top of my head, I would suggest a slay timer on the CT after 2 minutes without the beacon in this case.

I thought of no beacon but if its 1 CT they maybe be hunting them but not moving closer to them or basically circling around the Ts on the map. At first we can try it with the beacon before deciding if its too big of an advantage for the Ts.
 
This more of a community thing as we currently have no one working on our plugin due to the fact the last person was a community manager and most likely does not have access to it anymore.

Well who do you propose works on it then?
 
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This more of a community thing as we currently have no one working on our plugin due to the fact the last person was a community manager and most likely does not have access to it anymore.

Well who do you propose works on it then?

Right now my suggest is more admin/member/player based than plugin. We do much without the plugin so this isn't a high priority change for it.
 
I thought of no beacon but if its 1 CT they maybe be hunting them but not moving closer to them or basically circling around the Ts on the map. At first we can try it with the beacon before deciding if its too big of an advantage for the Ts.

Good point, what about 2-minute kill timer, after 1 minute the CT is beaconed to progress the round in the possibility of ring around the rosy.

EDIT: Just thought I'd add in that I haven't played eGO jail properly in about a year so take my idea with a pinch of salt. If there's an underlying issue that comes from the idea then just ignore me :)
 
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Good point, what about 2-minute kill timer, after 1 minute the CT is beaconed to progress the round in the possibility of ring around the rosy.

EDIT: Just thought I'd add in that I haven't played eGO jail properly in about a year so take my idea with a pinch of salt. If there's an underlying issue that comes from the idea then just ignore me :)

That could work but for now its mainly just players keeping track of the time (not really a rule, but a good guide line in keeping the players happy by not being dead for 5+ minute) and preventing Ts from stalling on their LR. Nothing will be done for the plugin for a while Im guessing.
 
that plugin was terrible. and all any lrs did was abuse it to kill cts easily.

dw was just trolling, that's what that little /s thing means at the bottom of the quote.

/sarcasm

dw fam

EDIT: Not derailing the thread, but I completely agree. It's seems like one of those 'why not' things that would do nothing but improve the server experience.
 
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