- Joined
- May 11, 2011
- Messages
- 5,355
Hi so this map had some issues, the biggest of which causes some props to not load on following maps. I'm going to be fixing all the issues while making this map a little more T friendly.
View attachment 16673
Stuff in green is done and tested, blue is awaiting testing, black needs to be implemented.
Changes I'm going to make:
Those are the changes I remember. post here if you have any other suggestions for the map.
View attachment 16673
Stuff in green is done and tested, blue is awaiting testing, black needs to be implemented.
Changes I'm going to make:
- All skylights on the roof will be breakable.
[*]Soccer will be readded.
[*]Safety teleport readded for climb.
[*]The race walls will now be glass on both sides. no more one ways.
[*]Cells auto open at 10:15 instead of 10:00.
[*]Armory weapons will be changed to game_player_equips instead of straight props. Weapons are now set to: (ak47, sg556, galil, ssg08, m4a4, m4a1s, aug, famas) + deagle + he grenade, hkp2000/usps, revolver, and taser.
[*]Armory doors will now open for terrorists, the breakable fence has been removed. (cuz it was the major problem)
[*]Ts now spawn with basic kevlar vests
[*]Added more areaportals and will fix ones inside prop doors.
[*]Updating some models to use newer csgo ones. Models without proper textures/shading and railings in specific. This will cut down file size.
[*]Will be replacing the game "dodge the box"with a disco.
[*]Will open up the top vent to the outside area.
[*]Box game will only be playable once a minute.
[*]Goldfish pond readded near box game
[*]Removed the trigger_pushes keeping Ts in games like box game and race
[*]Fixed race buttons/adjust timers. Can now take 5 winners instead of 3. Winners are no longer locked inside.
[*]Clip all the stairs so you don't wobble up then
[*]Adjust the health on the boards blocking the mine shaft. Too bad I'm going to leave them unbreakable until 30 seconds after cell block opens. **** wardays.
[*]Removed stairs up to the armory door. The catwalk now connects to it as it used to.
[*]Adjustments to the reset and weapon spawn/strip mechanics of shoot em' up
[*]Adding turtles to the pond cuz legend said so
[*]Disco music
[*]Test prop solidity around the map to make sure everything is solid.
[*]Props around simon to signify where the player_clips are
[*]Rebuilding the boats of boatwars to prevent griefing and to smoothen up the boat geometry
[*]Adjusting the thrusters of boatwars to accomdate for their lower mass.
Those are the changes I remember. post here if you have any other suggestions for the map.
Last edited:




























