just gonna copy paste about map suggestions that was posted a while ago:
There was a major overhaul of maps that were taken off a while back that honestly felt unnecessary. some of them were terrible, but others i still feel should be back on.
Maps to (re)add:
ttt_dolls_csgo - a fan favorite that alot of people want back on the rotation, no idea why they thought it was broken because it works perfectly fine.
ttt_stormy_days_slayers_v1 - this one is iffy. there was rumors that it was crashing the server, but its since been proven otherwise to nott be the culprit. another fun map that should be readded
ttt_waterpark_night_v1 - Another fan favorite that i have no idea why it was taken out. a perfect balance for both innocents and traitors. my other complaint is to remove AWPS from the map.
ttt_manor_night_v3 - A decent map that did have some problems in terms of delaying (due to its foggy nature) but an overall fun and entertaining map.
Maps that should be taken off:
ttt_southpark_slayers_v1 - Please for the love of god take this map off. It creates nothing but complaints, RDMs, and delaying with the one-way windows. People consistently KoS off of location, RDM other people because they were "in a house where shooting was happening", and traitors consistenly camp in houses. I have to admin multiple times whenever this map comes up. Its nothing but trouble and i feel should definitely be taken out of the map pool.
ttt_gunkanjima - A map that just feels poorly designed. very terrible flow and cramped, as well as a few exploit spots that people tend to use. (will post screenshots of them here.)
ttt_drybone_swamp_v1d - This one is borderline. its a greatly designed map that i love to play on. However, it is just way too big, and takes long periods of time for each round due to the sheer size of it.
As for gameplay changes:
- Fix the Heavy Armor bug. right now if you survive with heavy armor as a detective, any armor buy until you die still counts as heavy armor, making it unfair as innocent/traitor and unpredictable and incredibly hard for people trying to kill you.
- Nerf the one-hit knife. Right now its so easy to get one and buy one, and even though you dont gain credits on using it, its fairly unfair to die by one, and can easily be bought multiple times per round. Suggestions for nerf:
Increase price to 1500
have a max amount of knives you can buy a round (2?)
- Clarifications on some of the rules. This one id have to look through, but there are some rules that we enforce that are not in the ttt rules handbook (or arent really specified). perhaps just have Q&A at the end for specific rules that are encountered alot, but arent exactly clarified or well-known. I can create a mock one to send if necessary.
-Have ttt nights, or test nights on the server, where we try out new maps or ideas for certain changes, but mostly test new maps and get a community feedback on if it should be added or not.
Once Summer starts up again, the server is gonna be much more active, and i hope by then we will have new changes and new maps to keep it from going stale.
~Fistacles