Respawn Time

R.E.D

...
Joined
Mar 26, 2008
Messages
349
Sorry, another question...

Is there any reason why the respawn time in 2Fort is 15 seconds?

Counting the screenshot , the pause and countdown that is 18 seconds... if I die let's say 90 times that is almost half an hour a day as spectator in front of my computer doing nothing...

So I said to myself, why not ask the guys? So here I am...

I propose it gets reduced but I already assume the bosses are going to say no and that there is a good reason why its set that way...

just sayin'

My 2 cents.

:)
 
2fort is already ridiculous on turtling and long, drawn-out games. A faster respawn time would make every game stalemate.

That's the reason I only play 2fort when filling servers.
 
Based on that thread the number I see the most is 10 seconds + 3 killcam and pause = 13 total.

That would be nice... but just fyi, this is not a rant, complain or demand... it's just an inquiry cake with a request sprinkled over it.

nothing major.
 
It's now up to 23 seconds total now so I guess that's that... he he you can lock this thread. !lol
 
To be honest I also only play 2fort to fill servers. Its just like Ephyu said its just a turtle map. I honestly would like to see it lengthened to make the game go faster. Then I might acctually play it more.
 
The solution: Don't die. Although that does get pretty hard when the only health kits are in the sewers, which is REALLY messed up.
 
The respawn time we have in ALL the maps are the respawn times in which Valve (or the map creator) set for the map. We did not tweak it in any way. We tried to tweak it in Dustbowl, so Red would have a slightly smaller respawn time, and this just made it really hard for the Blu team to get the first two points in the map alone.
 
i like it like that...it makes you want to kill more people and try not to die, thus improving your game play
 
Today...I get the intel, get killed, wait 23 seconds, respawn, rush, get shot down by a lucky sniper in midair, wait another 23 seconds, the intel has returned to the base.
 
Have you ever played on 'Insta-Spawn' 2Fort servers? It makes it nearly impossible to co-ordinate a proper offense since you're literally fighting an endless wave of defenders.
 
I prefer our 2fort server... just due to the fact I'd prefer to kill as many people as possible and not worry about any sort of objective... which isn't really the right way to play a map.. but i treat 2fort as a death match server which is what I prefer in FPS. Which as a spy I die a lot though so I spend aa lot of time looking at the death cam... but it doesn't bother me.. :P
 
We have tried lowering the respawn, but as many people complain about it currently we got double and triple the complaints when we lowered it. Apparently, a great many of our regulars (myself included) prefer the long respawns. It adds some measure of value to your life and rewards playing it smart.

Long story short, the respawn timers will not be changed- we've been down that road once already.
 
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