New Jail Map

Matz

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Good news everyone, I'm making a new Jail Map.

This is only my second time building a map (and first time jail) so I'd like to grab any ideas/suggestions you may have?

What features do you enjoy? What makes people keep voting a map?
How do you keep a jail map balanced?

Also, if you'd be willing to help test/build a portion of the map, that would be awesome too.

Thanks,

Matz
 
IT NEEDDS TO HAVE JUMP ROPE, WIPEOUT, AND SIMON!!!!!!!!!
I am also willing to test parts of the map :)
 
You should include Climb, Simon, and Wipeout. I am also willing to test out parts of the map.
 
ok on a serious note, you should definitely have a wipeout and simon, you should add a climb except make it have an easy and hard mode, also have a disco and jump rope. also soccer


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Thanks for the tips guys. So far I have:

Cellblock
Armory
Couch game/canteen
Pool+Water Extras
Playground

In progress/to be built:
Co-op Maze
Disco
Execution/solitary
Climb
Simon
Jumprope

I'm attempting to build a new co-op maze game. With one t guiding another t (blinded) through a maze.

Does anyone know how I can blind the terrorists within the maze, or have it in darkness whilst those outside the maze can see in? Let me know.

I'd like to have a few jump in tomorrow to take a look at a pre-alpha for me.

Thanks again.

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Does anyone know how I can blind the terrorists within the maze, or have it in darkness whilst those outside the maze can see in? Let me know.

2 ways. One is using an env_fade to fade a player's screen to black. However, I think this might also fade the game ui including chat, making a guide impossible. The other way is using color correction to drop the brightness of the surrounding area for those inside the corrections radius. Problem with that is it's a radius unaffected by world geometry. A trigger color correction let's you make a trigger brush to set the area, but that's something I wasn't able to get to work when rebuilding syntax.

Not to mention the game is easily griefable
 
Thanks for the tips guys. So far I have:

Cellblock
Armory
Couch game/canteen
Pool+Water Extras
Playground

In progress/to be built:
Co-op Maze
Disco
Execution/solitary
Climb
Simon
Jumprope

I'm attempting to build a new co-op maze game. With one t guiding another t (blinded) through a maze.

Does anyone know how I can blind the terrorists within the maze, or have it in darkness whilst those outside the maze can see in? Let me know.

I'd like to have a few jump in tomorrow to take a look at a pre-alpha for me.

Thanks again.

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View attachment 17177
View attachment 17178

WTF? Are you really going to put an RNG game outside of cellblock? Or even have one at all? Come on bro
 
It's just some benches, useful t organisational point. It doesn't have to be RNG. I like to do things like.. "go on a bench, those with an even number of ts die" or "the bench with the most ts dies" etc.
 
2 ways. One is using an env_fade to fade a player's screen to black. However, I think this might also fade the game ui including chat, making a guide impossible. The other way is using color correction to drop the brightness of the surrounding area for those inside the corrections radius. Problem with that is it's a radius unaffected by world geometry. A trigger color correction let's you make a trigger brush to set the area, but that's something I wasn't able to get to work when rebuilding syntax.

Not to mention the game is easily griefable

Oh, just found this lmao.

I'll take a look at a trugger brush, but may have to scrap it and make it a co-op climbish thing.

Thanks for your help. Would you mund looking over the map at some point with me? Id really appreciate that from you.
 
First of all take out couch game, second of all HMU if you need someone to test it! ( Please let me test it )
 
every map need couch game.

My only suggestion:

Don't put teleports / hidden vents in games instead put overplayed games further away from cellblock.

oh and redlight greenlight <3
 
OK, I've removed numbers so it can't be allowed to be used as a couch game - but the benches remain for other games/uses.

I've put all the games at the back of the map (it's kind of one long line/huge corridor) with cellblock-->pool/playground/solitary/climb+co-op maze--->disco/jumprope

I'm actually unsure on including simon because i feel it's in so many other maps and is played about every 30 minutes in current jail.
 
every map need couch game.

My only suggestion:

Don't put teleports / hidden vents in games instead put overplayed games further away from cellblock.

oh and redlight greenlight <3

Redlight Greenlight ain't allowed bro... no reaction based games anymore
 

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