Thoughts on Goldrush?

Kleptor

Rookie
Joined
Mar 13, 2008
Messages
36
I personally love this map, it has the great TF2 feel of all the original maps we've come to know and love. Just wanted to hear what everyone thinks.
 
omg i love it. plus the explosion is really awesome. way glad they included that after C only.

side note: is it just me, or do the pistols finally shoot faster? I've noticed that i don't get as many missed clicks when i shoot with it as i used to. still not perfect, but closer
 
I wouldn't know, I haven't gotten to play it yet. Every server I actually get on there's some reason I get taken off. :c
 
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It's awesome!
 
I love goldrush; however, it would have been great, ubergreat, if valve hadn't released the medic acheivements and goldrush at the same time. I mean, really, eight medics? on defense? Don't get me wrong, I love seeing med-on-med healing action, but it gets kinda silly after a while !shy just a thought...we can't ALL get the bonesaw acheivement at once :p ...but there were a lot of medic acheivements being earned. go uberbonesaw! :p
 
It's not my style of map. I don't really like it, to be honest. There too many corners and little pathways. There seems to always be a way for the attackers to get beyond the cart and attack us.

It's okay, but I guess I'll have to wait til everyone stops playing medic :)
 
Im with Tazy on this. Too many people playing medics for the sake of the useless unlockables, kinda ruins the fun of the map when you're yelling for a proper medic, only to find half a dozen circling a heavy... ~:(
 
Yeah. I'm not digging the 8-10 medics every game. Too much healing and not enough firepower.
 
This was a very fun map to me, I played on a different server cause all the eGO ones were always full =(. We only had 2-3 medics and it was a blast. But the medic and goldrush update was a mistake.
 
Valve should've released the Medic update one week before Goldrush. That way, the people who prefer mindless farming will get their fill, the poser medics will have theirs, and for the 'dedicated' medics, well, it shouldn't really matter. Fast forward one week after the medic update, Goldrush gets released, instead of the scenario today where 3/4's of a team were grinding away, we'd have some real spectacular battles over the Cart/Payload. Silly, silly Valve for simultaneous releases! ~:(
 
haven't played it yet, though i've heard lots of good comments about it!

heh...ignore this part of the post :-P i found my answer in the stickies...which of COURSE i checked like a good newbie should! >cough<
 
I love the map, but yea their are too many medics. The medic plague is everywhere now...
 
Apparently, the reviews we are getting here aren't necessarily valid. Let's talk about the map. Ignore the 300 medics for the time being, as they don't make the map, and is truly unfair for it to be judged based on one class, although it is hard to critique a map with how everything is going right now.

In my opinion, Gold Rush is an amazing map. plenty of good areas for any class to make a difference anyplace. Once everyone stops abusing the poor medic, it'll be much better than that. I love the explosion at the end.

This map does give the offense plenty of spaces to be able to flank the defense, but a perfectly setup defense can obliterate the offense (or at least keep them away from the cart).

I give Gold Rush a 9/10, my second favorite map to Dustbowl.
The Medic achievements are a 9/10 as well.
However, the update in itself is a 8/10, for not really anticipating how many medics were going to pop-up to be the poster child of the Ubersaw. :P
 
i like the map! it's fun, challenging, and has that dustbowl-ish feel to it. warpath is still my fave, but this is quickly becoming numero dos and pushing dustbowl into third place!
-another map i am really liking alot, and would love to see on an eGO server, is lazytown (and lazytown-nitetime). good offfensive/defensive map with lots of action! only bad thing i've noticed about lazytown is that there is no progressive spawning-so you MUST have some good engies to keep the teleporters going to the right spot!
 
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