This weekend - PL map or bust

Dragonhill

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Apr 28, 2008
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Hola al,

I am currently reviewing the pl_goldrush map in hammer and figuring out how it functions. My plan is to make a test map (mostly orange textures) and have BOTH teams pushing thier bombs to the finish line. I'll start working on this right after i finish work on the next beta version of black mesa. It is looking better and has many more moving doors that help direct the teams. it even has a kewl silent hill siren alarm now when the portal rooms are under a teams control. I'll prob need an EGO server to run these maps for testing with 32 players

~D
 
Anything ya need bud. We are all for helping our members testing maps. So anything you need just let me know bud. :)
 
I like Wacky racers,,used to watch that as a kid

me thinks that could be a great map name pl_wackyracers

~D
 
hey man when you get that map finished let me download it and i will test it if you dont mind ;)
 
[quote1209788327=Dragonhill]
I like Wacky racers,,used to watch that as a kid

me thinks that could be a great map name pl_wackyracers

~D


[/quote1209788327]
Hehe, noobkiller is referring to my aweseome road trip to wacky_races_b3. Fun map.

But yes, that would be a great idea.
 
2:24 here and im compiling a new version of blackmesa beta. I hope to have it up on fps banana tomorrow morning after i wake up. it has some placeholder signs for flow direction. since the map has 5 cap points im using the red ABC and Blu ABC overlays for the hud and some of the markers in the map.. basically you will see a A,B,C,B,A type of lay out,,well .. more like

B
A,C,A
B

Currently to cap either teams A main cap point you need your A and both B's and the center C

I was thinking of anther way

B
A C A
B

where you team needs starts at A and then caps B, then C, then next B then final A.
this makes for ease of learning but is very linier. bleh,,too tired to spell.

nite all

~B
 
I just got busted.

I have reviewed the cart entity and found out it is not a new object but rather a composition of many exist entities already in the game plus a few new ones. These entities are all moving together parented to a func_train. This may be why some servers are lagging at times.

also. the cart is skinned in blue ONLY. This means my idea of two sides BOTH pushing carts will look weird if the color is always blue. I can filter out the teams though so each cart can only be used by a certain team (unless i find something else wrong).

bottom line, no new test pl may by the end of the nite. I may get something running by next weekend.. well,,sooner..but not something i'll post

so that means..test balckmesa beta 2 !!!

(:

~D
 
wow, a nw racing map, thats going to be grate. but i think you may need to design your own skin :( but any way, ill me waiting foor the relieze of this fresh idea of yours. :)
 
After some more research i think i can use the other mine cart for the red team. So the skinning is not a prob.

The cart with the bomb is just a prop attached to the actual moving train (which is an invisible block in the game).

i can attach any model to the darned thing if i wanted (stick figure medic would be funny).

i will just be a few evenings for me to set up a sample test room with all the required items. Then i can cookie cutter the stuff into new maps. May make it a prefab for any of you map makers to use

~D
 
[quote1210017307=wasawiki.]
Screw PL maps, I wanna play black mesa!
[/quote1210017307]
*GASP* :O PL maps ftw! your on my hitlist now!
 
Good luck on this, I'm also looking into how to make the goldrush cart for the red and blue team at the same time, I'll keep you posted.
 

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