HLXstats

Firethem

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Mar 15, 2008
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I've encountered a problem a couple of hours ago with the stats on warpath. I saw a spy disguised as a medic coming towards me, so I tried to kill him. He un-disguised and killed me. As I died, HLXstats told me I lost 50 points because I killed a member of MY team. First, there is no team fire, second, I shot an ennemy and third, I didn't kill him. So I'm asking what's happening and can someone give me back those 50 points, cause that's a lot when you only get 2 for each kills. I've put a screenshot at the end of this post so you can see.

On a second point, I was wondering if it was possible to change the stats so they give points for the headshots/dominations/revenges/object built/object destroyed like in most of the other servers who also use HLXstats. I'd like it because I'm able to kill 3-4 people on a normal run before get killed. However, if I get 6-10 points with those kills, I lose 20 or so for the death, so I find it really difficult to go up. Even people who have more points that me only get me 7-10 points when I kill them. This way, it would be easier for good players to climb the ladder to leader of eGO stats ^_^

 
Was the player NinJai? Because if you had damaged him, and then he team switched to your team while he was still alive (in effect causing him to suicide), you'll be hit with the 50 pt penalty. At least that's the way it worked the two times I got points docked for TKing.

Edit: And yes, it's strange and I don't know why they implemented it like that.
 
My guess would be that the process goes as follows.

Player A damages Player B
Damage is Registered in Stats
Player B suicides and switches Teams
Team Switch is Registered in Stats
Kill is Registered in Stats

It's probably just a failure of the stats program to acknowledge the team switch in the right order, it is afterall simply a mod that runs off the server log output.
 
Hmm well that sucks =/

I never knew that that could happen :(
 
I don't really keep track of the points other than recognizing when i kill a high ranked player and get 16 points or more for a kill. If we don't get points for buildings destroyed, built, caps, etc that seems odd to me. Getting points for team objectives would reward team players. Acquiring points only through kills of other players only encourages players to be stat focused and not necessarily team focused. That said, the vast majority of the high ranked players I see are great team players. I just think it makes sense to have caps and destroyed buildings and the like to count equal to a player kill, if not slightly more.
 
Lafinass has the explaination correct, I believe. As far as getting points for headshots/dominations/revenges/object built/object destroyed, you do... it just doesn't spam it on the screen. Check out your stats page if you aren't sure:
Action | Times | Bonus
Kill Assist 844 times 1,688
Built Object - Attachment Sapper 504 times 1,008
Domination 307 times 1,535

etc etc.
 
Firethem said:
On a second point, I was wondering if it was possible to change the stats so they give points for the headshots/dominations/revenges/object built/object destroyed like in most of the other servers who also use HLXstats.
You do.

Check: http://ego.hlstatsx.com/hlstats.php?mode=playerinfo&player=22623

You'll notice that you've got, for example, 1,327 bonus points for headshots. You find these bonus stats under the heading "Team/Role Selection and Player Actions" on he right side.
 
Doesn't it say in the chat box the most recent person killed was 'Secondchance'? Seeing as he was the most recent kill it seems mopre likely that the HLX stat was for him.
It's not the same person that just swapped teams, but it is entirely possible it is just someone else's kill. Just a thought.
 
It was my special HLXstats-Crit rocket repaying you for shooting me in the head all those times. ;P
 
i've been teamkilled before....

didn't switch, was in the process of attacking a spy as a spy, and an engie's gun (on my team) blew me up....

couldn't figure it out for my life, so i kept playing.
 
there's a new (i think) stat colum for tracking teammate kills in the hlstatx section. I'm not showing any kills yet; maybe this was one of the recent additions from valve? is friendly fire going to be a new way of telling your teammates how you feel about their playing :p
 
It's ok. I lost 25 pts everytime I die, so whatever. It's just a number.
 
wow sorry Nemo...i could care less about HLSTATSX i mean i like the fact that if you want to get a players steam id, and tell your stuff on a server you can go there you can get all your needs done. but the numbers i could care less about i mean i am just there to have fun
 
[quote1209818998=Sharp]
wow sorry Nemo...i could care less about HLSTATSX i mean i like the fact that if you want to get a players steam id, and tell your stuff on a server you can go there you can get all your needs done. but the numbers i could care less about i mean i am just there to have fun
[/quote1209818998]
Good for you. HLSTATSX is flawed in that it penalizes you for dying as opposed to your contribution to achieving the objective. Thus, you are rewarded for abaondoning the team and saving your own hide. Certain classes, especially spies, pyros, and scouts, are especially limited by this system while others, like engies and snipers, benefit. HLSTATSX works well for deathmatch scenarios, something TF2 is not. In-game points-per-minute is probably a better measure of contribution, but that's not measured.
 
I had that happen to me on convoy once as a demo, for some reason my sticky's caused one of my own team-mates to fly off the truck and it registered as a team kill.... Its just one of those fluke things that happens every now and then.
 
I've been team killed several times on eGO servers, it sucks :(
But 50 points ?! That is a lot!
 

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