So just be advised if you don't really care of my opinion over all of the jail maps and or don't want to read a long rant, click off the page now because you might be reading this for a little while. So I am basically going to be giving my opinion over a few jail maps and the pros and cons on each maps. I will not be including sona, grand marble, prison break, and maximum redux because those maps are rarely ever played and I don't really want to state my opinion on those maps.
To start off on my favorite map, Canyondam.
Now honestly, this map is my favorite and is developed extremely well. While this map can get LR if ct's control the prisoners, the t's also have multiple ways of rebelling. I just want to start on this map by saying a shout out to RDK for editing this map and adding in stuff to make it more enjoyable for the community. It is in fact a great map, and I am really ecstatic that It is in the map rotation because it is fun for both of the teams. Some pros on this map include multiple vents and weapons scattered around the map for t's to get the round locked for their team and a bunch of elevated areas for ct's to not bait and get good angles on the rebellers. Some cons include being able to get a revolver from couch game and killing off half of the ct team as soon as the round essentially begins. One of my biggest cons that I have for this map is the vents in cells. Like I get there needs to be ways of rebelling for the t's of course, but having 2 vents that are ALWAYS open and one on the top level that has a chance of opening is just a little much. Just one prisoner rebelling can cost the ct team the whole round, but other than that canyondam is a great map and I hope it keeps getting updated and stays in the jail map rotation.
Moving on to Alcatraz.
Personally, this is also a great map according to me. Alcatraz has 3 vents in cells but 2 of them are rarely open giving the ct's a chance of at least getting all the t's to follow their orders. Some pros for this map in my opinion include all the games because alcatraz includes maze, platform jump, soccer, race, hockey, climb, bhop, and disco game. This is one of the best maps out there besides canyon of course in my opinion just because the whole prisoner team is participating in all of these games most of the time. Some cons include the narrowed ct area letting t's knife the ct's on occasion, the scouts being placed so that the t's can get them while playing race and platform jump, and there being a chance for vents to open in the climb game. One of the most fascinating things about Alcatraz is the vents entrance with the glock from the bathroom. That provides an extra way of escaping for prisoners and an extra weapon that prisoners can pass around to kill the guards. Overall, Alcatraz is a great map and I would love to keep it in the map rotation for jail.
Next we have open field.
Now honestly in my opinion this map is also a decent map. In a couple of cells, usp's can spawn allowing for prisoners to rebel once stacked and it also has 2 vents which both have a 50% chance of being open right in the cell block. Some pros for this map include multiple ways for the prisoners to rebel and or kill the guards and also having the armory seperate from the starting ct area letting prisoners camp the ct area to hide instead of camping the armory. One of the biggest cons that I wish were changed about this map would be the vent system. There are 2 vent systems including the mine vent system and the tunneling under cell block. These vents are humongous to the point that if multiple prisoners got in, they would be able to get weapons without the guards even realizing and then ending the round right then and there. If the vents were to be fixed into not as many escape routes, then open field would be a much better map. Overall, this map is fun for the prisoners and not so much the guards, but I would still like to see it in the map rotation.
Now we reach a popular map, umbrella.
Umbrella is one of the most popular maps throughout the eGO jail server and it is a good map in my opinion also. Some pros of this map include an awp for ct's to use to kill rebelling prisoners from a distance and 2 great vents systems for prisoners to get to armory or escape in. A plus side of this map is that even though some games are much too overplayed on this map, it has multiple games including simon, pool game, race, wipeout, climb, and lazer game. Umbrella is a great map so not too much to say on it other than it would be a great map to keep in the rotation for a long long time.
Next we have knightfight.
Now I know some of you may not agree with me but this is my opinion so just read what I have to say. RDK did in fact make many changes that people requested to make it a more enjoyable map, but this map is a flop. The prisoners have so many ways to rebel that ct's almost never win rounds on this map making it less fun for people to be guards. The ventilation system is the biggest con for me on this map. There are multiple routes extending from one vent system making it so easy for the prisoners to rebel and extremely hard for the ct's to pursue all of the rebellers. Overall, knightfight is a decent map but I think it should be adjusted so that it is not so simple for prisoners to get weapons and or escape.
Moving onto another map such as knightfight, Stoneridge.
Stoneridge is in fact a well developed map however I am not going to go into much detail on this. It has the same big problem that knightfight does which is the enormous vent system. Stoneridge has more ways to rebel than any other map I have ever played in the jail rotation. Once even 2 prisoners are inside the vent system, they can get weapons for their fellow t's and or kill ct's without even being found. No need to remove it from the rotation, I just feel it needs to be adjusted so that it isn't so easy for prisoners to escape and or kill ct's.
Next we have another favorite of mine, nightescape.
Now this is one of the most balanced maps in the whole jail map rotation. While it lets prisoners rebel in many different ways and give them access to weapons, it also lets the ct's take control of the prisoners and win rounds making it fun for both sides. Not much too say on this map besides that there should be a way to rebel from climb and maze because while there is in fact a vent in the ct area of climb, there should be an escape route in maze or something like there is in the simon on umbrella. I feel that adding an escape route in maze and or climb would make it more enjoyable for the prisoners.
Moving onto blackops.
Not much to say besides add some freaking games please? thanks appreciate it. Otherwise an okay map.
Last but certainly not least, syntax.
I love love love this map almost as much as canyon dam. This map is made very well by RDK. Shout out to RDK. While it does let prisoners in fact rebel in TONS of ways, ct's also have an enjoyable experience on this map due to being able to control the prisoners easily and killing off rebellers if there aren't many. RDK really stepped it up by adding rocks to the deagle area and adding frogger next to the shot for shot arena. Adding those rocks gives protection to rebelling prisoners whilst getting the deagle and giving them a chance to get some kills. Along with that, adding frogger gives the map another game that can be played and is easy to kill the losers from by the ct's. Overall this is also an amazing map and it needs to stay in the map rotation!
If you read all of this, thanks for reading lol because I typed a good amount. Now remember, I am not arguing with anyone because this is my PERSONAL OPINION! Don't get triggered af in the comments I just wanted to state my opinion.
K bye <3
To start off on my favorite map, Canyondam.
Now honestly, this map is my favorite and is developed extremely well. While this map can get LR if ct's control the prisoners, the t's also have multiple ways of rebelling. I just want to start on this map by saying a shout out to RDK for editing this map and adding in stuff to make it more enjoyable for the community. It is in fact a great map, and I am really ecstatic that It is in the map rotation because it is fun for both of the teams. Some pros on this map include multiple vents and weapons scattered around the map for t's to get the round locked for their team and a bunch of elevated areas for ct's to not bait and get good angles on the rebellers. Some cons include being able to get a revolver from couch game and killing off half of the ct team as soon as the round essentially begins. One of my biggest cons that I have for this map is the vents in cells. Like I get there needs to be ways of rebelling for the t's of course, but having 2 vents that are ALWAYS open and one on the top level that has a chance of opening is just a little much. Just one prisoner rebelling can cost the ct team the whole round, but other than that canyondam is a great map and I hope it keeps getting updated and stays in the jail map rotation.
Moving on to Alcatraz.
Personally, this is also a great map according to me. Alcatraz has 3 vents in cells but 2 of them are rarely open giving the ct's a chance of at least getting all the t's to follow their orders. Some pros for this map in my opinion include all the games because alcatraz includes maze, platform jump, soccer, race, hockey, climb, bhop, and disco game. This is one of the best maps out there besides canyon of course in my opinion just because the whole prisoner team is participating in all of these games most of the time. Some cons include the narrowed ct area letting t's knife the ct's on occasion, the scouts being placed so that the t's can get them while playing race and platform jump, and there being a chance for vents to open in the climb game. One of the most fascinating things about Alcatraz is the vents entrance with the glock from the bathroom. That provides an extra way of escaping for prisoners and an extra weapon that prisoners can pass around to kill the guards. Overall, Alcatraz is a great map and I would love to keep it in the map rotation for jail.
Next we have open field.
Now honestly in my opinion this map is also a decent map. In a couple of cells, usp's can spawn allowing for prisoners to rebel once stacked and it also has 2 vents which both have a 50% chance of being open right in the cell block. Some pros for this map include multiple ways for the prisoners to rebel and or kill the guards and also having the armory seperate from the starting ct area letting prisoners camp the ct area to hide instead of camping the armory. One of the biggest cons that I wish were changed about this map would be the vent system. There are 2 vent systems including the mine vent system and the tunneling under cell block. These vents are humongous to the point that if multiple prisoners got in, they would be able to get weapons without the guards even realizing and then ending the round right then and there. If the vents were to be fixed into not as many escape routes, then open field would be a much better map. Overall, this map is fun for the prisoners and not so much the guards, but I would still like to see it in the map rotation.
Now we reach a popular map, umbrella.
Umbrella is one of the most popular maps throughout the eGO jail server and it is a good map in my opinion also. Some pros of this map include an awp for ct's to use to kill rebelling prisoners from a distance and 2 great vents systems for prisoners to get to armory or escape in. A plus side of this map is that even though some games are much too overplayed on this map, it has multiple games including simon, pool game, race, wipeout, climb, and lazer game. Umbrella is a great map so not too much to say on it other than it would be a great map to keep in the rotation for a long long time.
Next we have knightfight.
Now I know some of you may not agree with me but this is my opinion so just read what I have to say. RDK did in fact make many changes that people requested to make it a more enjoyable map, but this map is a flop. The prisoners have so many ways to rebel that ct's almost never win rounds on this map making it less fun for people to be guards. The ventilation system is the biggest con for me on this map. There are multiple routes extending from one vent system making it so easy for the prisoners to rebel and extremely hard for the ct's to pursue all of the rebellers. Overall, knightfight is a decent map but I think it should be adjusted so that it is not so simple for prisoners to get weapons and or escape.
Moving onto another map such as knightfight, Stoneridge.
Stoneridge is in fact a well developed map however I am not going to go into much detail on this. It has the same big problem that knightfight does which is the enormous vent system. Stoneridge has more ways to rebel than any other map I have ever played in the jail rotation. Once even 2 prisoners are inside the vent system, they can get weapons for their fellow t's and or kill ct's without even being found. No need to remove it from the rotation, I just feel it needs to be adjusted so that it isn't so easy for prisoners to escape and or kill ct's.
Next we have another favorite of mine, nightescape.
Now this is one of the most balanced maps in the whole jail map rotation. While it lets prisoners rebel in many different ways and give them access to weapons, it also lets the ct's take control of the prisoners and win rounds making it fun for both sides. Not much too say on this map besides that there should be a way to rebel from climb and maze because while there is in fact a vent in the ct area of climb, there should be an escape route in maze or something like there is in the simon on umbrella. I feel that adding an escape route in maze and or climb would make it more enjoyable for the prisoners.
Moving onto blackops.
Not much to say besides add some freaking games please? thanks appreciate it. Otherwise an okay map.
Last but certainly not least, syntax.
I love love love this map almost as much as canyon dam. This map is made very well by RDK. Shout out to RDK. While it does let prisoners in fact rebel in TONS of ways, ct's also have an enjoyable experience on this map due to being able to control the prisoners easily and killing off rebellers if there aren't many. RDK really stepped it up by adding rocks to the deagle area and adding frogger next to the shot for shot arena. Adding those rocks gives protection to rebelling prisoners whilst getting the deagle and giving them a chance to get some kills. Along with that, adding frogger gives the map another game that can be played and is easy to kill the losers from by the ct's. Overall this is also an amazing map and it needs to stay in the map rotation!
If you read all of this, thanks for reading lol because I typed a good amount. Now remember, I am not arguing with anyone because this is my PERSONAL OPINION! Don't get triggered af in the comments I just wanted to state my opinion.
K bye <3




























