1.14 (Deathmatch) now Live

Mister36

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https://us.battle.net/forums/en/overwatch/topic/20758787028

PATCH HIGHLIGHTS

New Game Modes: Deathmatch and Team Deathmatch


Two new game modes have been added to the Arcade: Deathmatch and Team Deathmatch!

In Deathmatch, eight players go head-to-head until one player scores 20 points. Players will earn 1 point whenever they land the final blow on an opponent and will lose 1 point whenever they die to environmental damage (ex: falling off a cliff) or self-inflicted damage. This scoring will be tracked in a brand-new scoreboard. The first player to 20 points wins!

In Team Deathmatch, two teams of four players face off until one team scores 30 points. Players will earn 1 point for their team whenever they land the final blow on an opponent and will lose 1 point for their team whenever they die to environmental damage (ex: falling off a cliff) or self-inflicted damage. If players are resurrected before they respawn, the corresponding point for their death will be deducted from the enemy team?s score. This scoring will be tracked in our default scoreboard. The first team to 30 points wins!

New Deathmatch Map: Ch?teau Guillard

Ch?teau Guillard is located near Annecy in southeastern France. For hundreds of years, it was the estate of the influential Guillard family, until it gradually fell into disrepair after the family's power waned in the decades after the Revolution. Recently, the ch?teau has found a new owner: the Talon agent Widowmaker, who has returned to her family's ancestral home.

GENERAL

  • A number of data format changes have been implemented

Developer Comments: Over the past few months, we?ve been working on a number of significant under-the-hood changes that will help us streamline the patching process. This will allow us to reduce the download size in future patches, but it does mean that today?s patch is larger than a traditional patch.

  • Match-wide voice chat has been added for Deathmatch and Custom Games
  • [PS4/XB1] Player reporting has been enabled
  • An ?Aim Ease in? option has been added under the ?Advanced? tab in the ?Controller? menu. This allows players to customize their turn rate acceleration. If you?d like to know more, check out the developer explain over on the forums

Hero Updates HERE

COMPETITIVE PLAY

  • The length of Competitive Play seasons has been reduced to 2 months (formerly 3)
  • The winner on Control maps will now be decided based on a best-2-out-of-3 series (formerly 3-out-of-5)
  • Due to the shortened season length, fewer Competitive Points will be rewarded at the end of each season
  • More Competitive Points will be rewarded for wins or ties in Competitive Play
  • 15 Competitive Points for a win (formerly 10)
  • 5 Competitive Points for a draw (formerly 3)
  • Periodic Skill Rating decay has been reduced
  • Previously inactive players (in Diamond tier or above) lost 50 Skill Rating per day. This has been reduced to 25 Skill Rating per day
  • Playing a match now increases the time till decay by 36 hours (up from 24 hours). The maximum number of days remains set at 7
  • Players who place in Diamond or below can now lose their place in that tier if their Skill Rating drops below the minimum requirement. However, they?ll still earn their end-of-season rewards for their highest skill tier placed
  • Player Skill Ratings will no longer be temporarily lowered at the beginning of a season (after placement matches)
  • Changes in Skill Rating that occur after each competitive match have been adjusted to address some anomalies, especially with certain heroes
  • Skill Rating earned during players' placement matches will now more accurately reflect their true Skill Rating
  • The calculation system for personal performance contributions has been improved
Gameplay

  • Anti-stall timers for control points have been reduced to negate stalling as a viable tactic

Bug Fixes HERE

User Interface HERE
 
Not sure how I feel about the overall changes to the skill rating system, though I like the reduced number of rounds - IMO makes it less prone to people raging as much.
 

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