Rogue Sniper

EGO Is My Life!
Legacy Members
Joined
Jan 16, 2007
Messages
6,091
ba_jail_devs_v5

overview_devs.png


MAP .RAR DOWNLOAD


Devs is back for version 5 which offers new escape routes, games, and areas for both guards and prisoners to utilize!

In this version guards will have a much easier time in guarding the prisoners while moving them around the prison. However, at the same time more vents, more chances to escape, and more hidden weapons and utilities around the map offer an equal counter to the guards new areas and tools.





MEDIA:

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25



Change log:

NEW:

  • Added multiple tasers, grenades and weapons around the map to areas
  • Added multiple vents to areas that are random
  • Added BHOP
  • Added Most Extreme Challenge (MXC) (See below...)
  • Added signs to help point people to other activities
  • Added exit path from winners area of Climb
  • Added new vent cell with major vents
  • Added a pit outside

CHANGES / FIXES:

  • Brighted the entrance and CT area of Disco
  • Changed climb
  • Improved movement around the map for Guards (CTs) with new catwalks and fenced off areas
  • Moved the stairs to the second floor of cells back to prevent prisoners (Ts) from jumping to the CT area
  • Revamped Insane Lava to prevent cheating and reduced length of the game's timer
  • Overhauled the heal
  • Lowered the volume of the music in the disco
  • Overhauled and revamped the outside area of soccer and park

REMOVED:

  • Physics clip from soccer area. That soccer ball deserves to be free
  • Removed solitary area

Most Extreme Challenge (MXC):
  • Compete against your fellow teammates to prove your worth
  • Careful of the areas with colored tiles, looks can be deceiving...
  • Careful of what you touch or fall into...
  • Use smokes to prevent your teammates from advancing forward while you use healthshots to increase your chance of surviving and becoming a champion

ba_jail_grand_marble_v4

overview_grandmarble.png


MAP .RAR DOWNLOAD


Grand Marble is back for version 4 which is 2 versions past the current version released!

In version 4 players on both sides of the fence will see new areas, new games, and new gameplay. A new game, Sharks and Minnows, now occupies the room that was once Shot 4 Shot / Box Room. In addition, a new service corridor from the lower bowels of the prison allow rebels the chance to breach the armory and gain weapons to fight their oppressors.

New guard areas and the ability to easily monitor the prisoners will allow guards a better chance of surviving for the duration of the round as well as increased number of cell vents and cell grenades will allow for better escape routes and coordinated team escape plans.





MEDIA:

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28



Change log:

NEW:

  • Added grenades and healthshots into cells
  • Cells are redesigned and are able to hold 4 prisoners per cell
  • Added a new way in cell block up to the catwalks
  • Added a way from the cell block to the lower levels of the prison for guards
  • Added a new game, Sharks and Minnows (See below...)
  • Added two more vents to the cells
  • Added more ways up to the catwalks in the lower levels of the prison
  • Added a service cooridor to the armory which can be breached by dual C4 locations
  • Added a service lift, why not
  • Added a water treatment room next to pool
  • Added teleports out of RACE, BHOP, and SOCCER, these allow both teams to take them. There are 4 teleporters, CTs will teleport to random CT area in the main prison close to the entrances to these areas while Ts will teleport to pool area.

CHANGES / FIXES:

  • Redesigned the climb
  • Redesigned the maze, it is now two stories
  • Redesigned BHOP
  • Redesigned the race, there are now two races
  • Climb, hot lava does ~5 HP of damage per fall
  • Overhauled the upper and lower vent systems


Sharks and Minnows:
  • Enter the arena
  • Guards will start the activity
  • The game will randomly select none,some,all (RNG after all...) those in the area to be the minnows who will be moved above the crates
  • The remaining prisoners are the sharks and they have one job, kill the minnows.
  • Do this by breaking the crates the minnows are sitting on. They average ~5 right clicks with a knife, but if you have a grenade feel free to use it against them
  • Minnows who fall die, those who survive for 75 seconds then they will live along with the sharks

ba_jail_alcatraz_redux5

overview_alcredux.png


MAP .RAR DOWNLOAD


Alcatraz has been updated to version 5!

Version 5 offers three new games, more guard areas, more escape routes, and a much quieter disco. A third area into the now brighter sewers allows the guards to much easily enter and exit them without getting lost.





MEDIA:

1 2 3 4 5 6 7 8 9 10 11



Change log:

NEW:

  • Added a new game to soccer, Battleforts (See below...)
  • Added two games to pool, long and high jump
  • Added the chance for climb, BHOP, or both to be locked for the round, 50% for each
  • Added more guns, grenades, and tasers around the map
  • Added a new way into sewers
  • Added two vent entrances to the sewer at soccer
  • Added a new guard tower with 4 scouts by entrance to cafeteria
  • Added a push trigger in the tunnels under disco and maze to prevent campers
  • Added the ability to flood the sewers

CHANGES / FIXES:

  • Decreased weight of the hockey puck by 25%
  • Modified the vents to now drop to soccer catwalks and out to pool instead of inside
  • Extended the catwalks around the outside of soccer
  • Moved the guard tower away from the high point of the race
  • Quieted down the disco
  • Changed the water in BHOP, Climb, and Pools to probably worse textures but whatever, you dont care
  • Changed the water in the sewer to a cheap texture, for reasons
  • Changed the easy version of maze to only allow ~8 winners, hard still takes 2

REMOVED:

  • Removed platform jump

Battleforts:
  • Two teams will face off, only one will survive, or I guess neither if it happens
  • Three tesla canisters will spawn for each team
  • The goal is to destroy these by getting grenades at the tesla canisters, explosive and molotovs
  • The first team to destroy all 3 canisters of the opposing team will live
  • The losing team will sadly not live

ba_jail_maximum_redux5

overview_maxredux.png


MAP .RAR DOWNLOAD

Maximum Redux is back for version 5 which offers better control of the prisoners for the guards than any other version!

In this version, the cell block is laid out better, the glass is breakable, and there are levers which can open and close gates to areas such as pool, outside, and the stairs to the upper area.





MEDIA:

1 2 3 4 5 6 7 8 9 10 11 12 13 14



Change log:

NEW:

  • Added weapons, grenades, and health shots around the map
  • Added push triggers to prevent vent camping
  • Added levers to open and close gates to pool, outside, and the stairs that lead upstairs to heal and race
  • Added a new guard staircase between maze and climb/scavenger hunt
  • Added generator controls
  • Added sensors to alert guards of prisoners attempting to enter the armory

CHANGES / FIXES:

  • Vents that used to go to disco go to maze
  • Race is now two stories and is much more intense
  • Redesigned the guard area in the cellblock
  • Most glass on the map is breakable

REMOVED:

  • Disco is gone






DISCLAIMER

Stuff may not work correctly. stuff may behave incorrectly or not as intended.
If the maps break/crash, it could happen.

If you think something maybe an exploit or unsure of what areas are GUARD areas, feel free to ask me.
 
Last edited:
I want you all to know how awesome battleforts is. It is awesome. That is all.
 
Hello yes I would like to make an inquiry about the ability to get stuck in cell doors of Maximum ~~~~ Asking for a friend.
 
I don't play jail a lot but I am looking forward to seeing these updates on the server soon!!! Thanks for the updates!
 
Btw everyone..new updates are amazing...you should reeeaaaaaallly go check em out!
 
Gonna definitely check em out. Thanks for all the awesome work Yokai/Rogue =D
 
Just confirming that battleforts with a full server was amazing.
 
I will be tweaking Devs to having lower chance of vents spawning as breakable, possibly adding Sharks N Minnows to pool, removing some weapons such as in the pit, better balancing, and reducing the overall size of the map.

I'll also be tweaking Grand Marble to reduce the chance of vents being breakable and possibly adding a system to alert CTs that the armory has been trespassed in similar to Maximum Redux5 where an alarm will go off but will not be too loud or obvious of its meaning to help keep it easy-ish to sneak into but allow CTs that have good attention spans to notice if it goes off.


Thanks everyone for your constructive feedback and glad you had fun. Battleforts will be making its entrance into StoneRidge v2 and there are more maps coming down the pipeline that haven't been seen on CSGO before, even not on CSS.

Keep the server popping and maps will be coming as long as I see interest and positive or constructive feed back for them. Not all maps are created equally and I don't expect everyone to like all the maps I make but I have seen a trend that our admins and members are keeping a respectful tone when playing and critiquing them just as I would expect from members of a mature and punk-free gaming community.
 

Latest posts

Back
Top