Thatguy's Sniping Montage

I'm still curious, for my benefit and the benefit of the other mortals, how do you know where to point to get the crit head shots so often?

A very good percentage of the time on your video you aren't actually pointing at the head, and you aren't pointing consistently to any area (behind, above, etc) around the head, but are landing HS to either side, above, below, almost randomly.

It sucks to be a sniper and point at a non-moving target's head and for some reason not get the hit, so what is the trick to knowing where to actually shoot?

Thanks
 
In my experience, as long as a tiny bit of the laser sight is barely touching a tiny bit of the head, you'll get a headshot.
 
The reason that some shots on people that are in motion aren't perfectly aimed at the character model's head is due to the slight delay from the server. You are never perfectly synced with the server, and the thing that measures how far out of sync you are is your ping, or latency. This is the cause of the delay that you are seeing. I know of several instances where I am perfectly dead center on the head, and on my screen it shows a giant red blood stain on their forehead. But in reality, they were slightly ahead of where I shot, so it did not register damage.

Another form of lag is damage vector registry. Vectors on the character model trigger damage when a packet is sent that a weapon is to deal damage for the point value of that area. However, vectors do not move in a smooth and perfect manor. They usually tend to drag slightly behind when characters are in motion, similar to motion blur effects. You sometimes have to shoot behind the target in order to compensate for this.

But between the two, they, for the most part, cancel each other out, which was the initial intention. As for me being able to hit people in ways that seem impossible and wondering how I know where to shoot, it is just a matter of muscle memory. Over time, you just get to know how to play with a certain ping range and you refine your aim more and more. It is like a basketball player that has decent shooting form, but goes to the gym for three months strait to practice his shot and improves from a decent form to an excellent form, thus allowing for more accurate shots. Everything takes practice :)
 
I'd play sniper a lot more if the eGO servers went so incredibly laggy. There's always 3+ people with 100+ ping that make it really hard to play. And occasionally the lag overwhelms my TF2 and kicks me out of the server for "Buffer Overflow".
 
[quote1210388160=Thatguy]
The reason that some shots on people that are in motion aren't perfectly aimed at the character model's head is due to the slight delay from the server. You are never perfectly synced with the server, and the thing that measures how far out of sync you are is your ping, or latency. This is the cause of the delay that you are seeing. I know of several instances where I am perfectly dead center on the head, and on my screen it shows a giant red blood stain on their forehead. But in reality, they were slightly ahead of where I shot, so it did not register damage.

Another form of lag is damage vector registry. Vectors on the character model trigger damage when a packet is sent that a weapon is to deal damage for the point value of that area. However, vectors do not move in a smooth and perfect manor. They usually tend to drag slightly behind when characters are in motion, similar to motion blur effects. You sometimes have to shoot behind the target in order to compensate for this.

But between the two, they, for the most part, cancel each other out, which was the initial intention. As for me being able to hit people in ways that seem impossible and wondering how I know where to shoot, it is just a matter of muscle memory. Over time, you just get to know how to play with a certain ping range and you refine your aim more and more. It is like a basketball player that has decent shooting form, but goes to the gym for three months strait to practice his shot and improves from a decent form to an excellent form, thus allowing for more accurate shots. Everything takes practice :)
[/quote1210388160]
Good answer, thanks.
 
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