win rate means nothing because of how abusive LR is. CTs can "win the round" by getting to lr and still lose. That doesn't disprove your point, umbrella is still junk.

Then the last guard should shoot them like they're supposed to so they can get the win...
 
Then the last guard should shoot them like they're supposed to so they can get the win...

?All CTs get on the wall we?re doing jokes,? 2 cts left, aims at the one that has his gun out while the other one who does their joke doesn?t have his gun out, shoots the guy with the gun out in the head then kills the last one, ?ez win ez lr cts suck?
 
?All CTs get on the wall we?re doing jokes,? 2 cts left, aims at the one that has his gun out while the other one who does their joke doesn?t have his gun out, shoots the guy with the gun out in the head then kills the last one, ?ez win ez lr cts suck?

If guards are placed in imminent danger during Last Request, one guard will not participate.
not that anybody follows this
 
ITT:
1. Map makers bash the most played map on the server by far, doubling the play time of any other map.
2. Real concerns of people who want a better ct experience.
3. Memes

Let's not hijack the man's thread. IMO the armory teleport should be more difficult in climb, someone hitting that teleport is practically a gimme if you play climb and that can be detrimental to the CTs, but I ain't scared of 1 T with a gun.
 
ITT:
1. Map makers bash the most played map on the server by far, doubling the play time of any other map.
2. Real concerns of people who want a better ct experience.
3. Memes

Let's not hijack the man's thread. IMO the armory teleport should be more difficult in climb, someone hitting that teleport is practically a gimme if you play climb and that can be detrimental to the CTs, but I ain't scared of 1 T with a gun.

Get glock in climb, stack on teammates, dome 4 CTs cuz no headarmor, chaos...
 
I honestly think the map is trash. The rounds always end CT 1 - 10 T because of it. I loved when it was gone.
 
Let's not hijack the man's thread. IMO the armory teleport should be more difficult in climb, someone hitting that teleport is practically a gimme if you play climb and that can be detrimental to the CTs, but I ain't scared of 1 T with a gun.
The entire point is moot. As I said before, the map is neither made nor maintained by a member of ego so what you see is what you get. You can argue all you want about what should be changed, but nothing will happen.

Ultimately, the map is too open and simplistic. To overcompensate for what would otherwise be a terrible rebellion experience, it has armory teleports and vents, primaries in every game, and no Kevlar. The overcompensation pushes it too far in the other direction and just makes it a joke to rebel with terrible auto-kill games that aren't fun to play to get lr. Getting to lr isn't fun, rebelling is too simplified and stale to be fun, and being a ct isn't fun because you lack options to deal with camping ts.
 
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omg all this feedback... Btw Im completely aware that this map won't be changed. I just wanted some opinions is all :D
 
ITT:
1. Map makers bash the most played map on the server by far, doubling the play time of any other map.
2. Real concerns of people who want a better ct experience.
3. Memes

Let's not hijack the man's thread. IMO the armory teleport should be more difficult in climb, someone hitting that teleport is practically a gimme if you play climb and that can be detrimental to the CTs, but I ain't scared of 1 T with a gun.

View attachment 18336
 

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