Upgrade weapon for the scout?

Everything needs to have a Good and Bad side. The Kritzkreig dosen't give you infinite health.

I'd think he gets some kind of submachine gun thing, similar to the snipers, but a little more accurate, less damage and higher capacity... Pretty much a bullet firing needle gun.

Or maybe a Sawnoff double barrel, that does the damage of two full shots per blast, but has a "wrist shaking" time, due to the recoil, and a bit of a reload. to keep it balanced of course.
 
I was thinking that it might be a Sawed off shotgun. Only you could either fire the rounds one-by-one, or both at once.

And the new pistol.. dual pistols? Half accuracy, double fire speed, double ammo capacity.
 
I like the idea of classic Team Fortress when they had tacks. Those things were great. Nothing like getting some tacks on someone and watching as they walk around very slowly while you run circles around them. Also funny to watch flag carriers who would crawl across the bridge on 2fort :P
 
The Caltrops were nice, but could you imagine the havoc that could be wreaked by griefers and people who decide to spawncamp and drop caltrops everywhere? The Heavy would be faster if he crawled on his belly.
 
Haha that was an awesome shotgun! When I saw him shooting up the barrels it reminded me of playing Half-Life 2, the way the barrels rolled. I guess that's a testament to how good the physics engine is.
 
ive been saying that the scout needs regular grenades for a while now, although considering that its probobly only going to be updates to the current weapons. this is my idea...

Melee: Since the bat is the scout's signature weapon, my idea is either a corked bat (faster attacking but weaker,) or a hickory bat (slower but stronger)
Pistol: Dual pistols (mopre bullets, but lessened accuracy)
Shotgun: Double Barreled (less acurate but more bullets per shot)
 

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